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ClockOut's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #1536 | 3.231 | 3.231 |
| Audio | #2671 | 3.154 | 3.154 |
| Artwork | #2858 | 3.462 | 3.462 |
| Creativity | #3973 | 3.385 | 3.385 |
| Enjoyment | #4969 | 2.846 | 2.846 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game revolves around a one-minute countdown. Players must solve puzzles and escape each room before time runs out. When the timer reaches zero, a monster appears and relentlessly hunts the player, turning the countdown into the main source of tension and gameplay.
(Optional) Please credit all assets you've used
see description for full credits
(Optional) What would you like to be called if GMTK features your game?
Euis Awad
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Comments
amazing game gl :DDDD
intriguing, you should definitely flesh this into a longer game
Great concept, you should keep working on this idea!!!
Thank you so much!! And you're absolutely right—it's a game with a lot of potential, and I'd like to polish it up in the future.
Nice game!
Thank you!
Really nice game!
thanks! :3
Really enjoyed the concept! And was genuinely stressed out several times, haha. I agree with Zyiah though, the movement and collision mechanics could use a little work. The fact that you need momentum to jump was really interesting though; I started to get the hang of it towards the end. Maybe keep the collision, and just make it more obvious which things you'll collide with?
Hey! First off, thank you so much for checking out the game!
And you're totally right, I definitely should have made the obstacles more eye-catching. I did notice they look more like clutter than part of the game design. Thanks for the suggestion! I'll keep it in mind for sure."
I like the hints on the computer! Also I barely survived the key level and that tension was fun. I died on the lever level because I didn't check the left side right away and then I couldn't jump over the monster guy. The office things having collision was a little annoying, but I didn't experience any bugs so good job :D
Oh, thanks for playing. I noticed that too, but I was so pressed for time that I didn't get a chance to figure that part out very well, haha. Although I'm thinking of keeping this project alive, so I might improve it even more in the future. Thanks for the suggestion!