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Brown Note Boogie's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| End-of-life plan | #40 | 3.867 | 3.867 |
| Sounds | #60 | 3.333 | 3.333 |
| Graphics | #63 | 3.600 | 3.600 |
| Overall | #66 | 3.453 | 3.453 |
| Theme relevance | #107 | 3.467 | 3.467 |
| Fun | #123 | 3.000 | 3.000 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
End life plan
As well as the in-browser version there are downloadable versions for Windows, Mac, Linux and Raspberry Pi. I have also shared the game on various subreddits and discussion forums. I will also have the original files on my PC, which have been backed up, and if all else fails I can upload them to other platforms or even email someone the zip folder.
(Quite why they'd want I've no idea though lol)
Transparency note
I threw this trash together in like 2 hours because I was bored and the quality reflects this.
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Comments
Loved that you used Pico-8! Impressive that you did this in just an afternoon!
Thanks for playing. :)
Pretty cool one. The difficulty level, as in-game balance wise, is a bit off but I saw that you repetadly stated that you completed the game in a short period of time. So maybe you did not have the time for testing it :)
Thank you for playing. Yeah, I learned about the jam the day of deadline and just threw this together for a laugh, Dunno how long the review period for the jam is but I'll try and patch it once that's ended :)
I think it was around a week from the last day of submitting :)
oh whoops. thought this comment was on my other game from the juniper dev jam. lol
yeah, this one I just did in a day to prep for gmtk jam.
Cool game. First one I've come across that uses Pico-8 too :3
Thank you for playing.
I always use Pico 8 for jams. Forces me to keep it simple when I inevitably feature creep and then have to panic code 2 hours before deadline lol.
Jogo cativante, só acho que tem umas notas que são impossiveis de pegar (ou eu que jogo muito mal) de qualquer jeito mandou bem, bom trabalho!
Obrigado for playing!
You don't suck! This game was made in about 2 hours so the difficulty climbs very quickly. I might come back to this project and fix after the gmtk game jam, which is my priority right now. :)
This Game is really Fun! I totally see myself playing this game in the future. However it does feel like the difficulty of the game spike really high at a random point in the game (the game basically spams brown notes). If you develop this game in the future I would love to see new music tracks for the game!
Thank you for playing. Yeah, I threw it together in an afternoon so the difficulty curve hasn't been tuned all that well lol.
Basically because the notes appear faster as measures are completed, the measures then complete faster which means the notes move faster which means the measures finish faster . . . Etc etc. It's an endless feedback loop of increasing speed causing it to spike exponentially.
Currently focussing on my submission to the GMTK Game Jam so this will be on the back burner for a while but may come back once that's done to tune it up a little bit. (Easiest solution off the top of my head would be to just get rid of the measures um . . .measure entirely.)