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My bones will lay here for eternity's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #3803 | 3.245 | 3.700 |
| Narrative | #5911 | 2.193 | 2.500 |
| Audio | #5999 | 2.456 | 2.800 |
| Enjoyment | #6046 | 2.631 | 3.000 |
| Creativity | #7385 | 2.631 | 3.000 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The core game mechanic is time and health being one, as time deminishes, so does your lifespan. You have to get out of the maze before your time/health is gone.
(Optional) Please credit all assets you've used
UE5 Pixelization/Dithering PostProcess by VenediktVad
https://venediktvad.itch.io/ue5-pixelizationdithering-postprocess
The rest of the assets were made by our team.
(Optional) What would you like to be called if GMTK features your game?
Buffoon Squan and Jon Odaté
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Comments
I love the pixel art lighting and dithering. It gives the game a look that feels like it can be easily recognizable if it were to be a released game. Nice work!
I loved every aspect of this game, peak! very good job and i hope you will be ranked with the top ones!
thank you very much! :>
I didn't figure out how to win, but it's great game, cool visual, cool audio design, but it does start to lag after a few rounds.
What an exquisite pixel style! This is where I need to learn
Thank you so much! Our Artist actually used a combination of lowpoly assets with Pixelization/Dithering PostProcess . You can find a link to the plugin in the credits section (It's for Unreal Engine 5 instead of Unity but You could probably reverse engineer it, so it works in unity as well.
What an exquisite pixel style! This is where I need to learn
The feel and camera work is really nice. I love the visuals and overall style of the game.
The ennemies were fun to face but kind of hard to hit, the combat lacked a tiny bit of polish and clarity imo.
I really love the overall work. However I must say that getting FPS cameras in maze is a really tough ordeal, you really have to make sure that the player has plently of landmarks or ways to navigate, but for a game jam this short your attempt was more than admirable.
Really awesome.
I really enjoyed the spooky palette and art style of the game! I also like how frenetic the movement and animations feel. I think there could be more feedback/ sound effects for the combat but the atmosphere was on point :)
Appreciate your feedback though! hopefully we can work on the sound after the jam is finished! Thanks for playing!
Hello! I played 3 rounds, and did not find my way out. I'd say that the audio/music could be more expressive - this clock sound makes it unpleasant to play again. A fitting music might give it a more spooky atmosphere. I experienced the clock sound stressing, then boring after 100-120 seconds of it. The fighting system was confusing, I did not know who took damage from the encounter, and the hit movement was a bit slow. Congrats for submitting your game for the game jam!
Thanks for the feedback! Definitely working on some music to add in post Jam, unfortunately didn't get a chance to make any before submission period.