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Collect the flower's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Sounds | #97 | 3.174 | 3.286 |
| Fun | #152 | 2.829 | 2.929 |
| End-of-life plan | #170 | 3.243 | 3.357 |
| Overall | #170 | 2.953 | 3.057 |
| Graphics | #212 | 2.622 | 2.714 |
| Theme relevance | #220 | 2.898 | 3.000 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
End life plan
While I was making the game, I thought about this question. Since I’ve become quite attached to it—perhaps more than I should have, given how simple it is—I decided that if it succeeds, I’ll turn it into a "full-scale" game.
Here’s my idea: Keep this version as a demo and create a full version later on. I’d want to preserve the original feel but switch the genre—specifically, I’m thinking of making it an incremental game where you can buy upgrades for your character and debuffs for the enemies—while adding more enemy types and difficulty levels.
Sorry if I’m rambling (or if I misunderstood anything; my English is VERY bad, as I’m Brazilian), but that’s the plan I have in mind
to keep the game alive.
Transparency note
I used some simple, pre-existing code from my programming course (though in this case, I wrote it myself with my teacher's help), and the music isn't mine—I got it from the internet (I included music credits in the game, but I created the sound effects myself).
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Comments
Jogo simples, mas bem maneiro.
A parede de espinhos que aparece quando tu demora muito na fase é uma sacada muito boa pra evitar que o jogador fique 10 horas esperando o melhor momento pra avançar. A música me pegou totalmente de surpresa, a mudança de clima foi muito brusca, mas eu adorei, kkkkk. Também achei o visual muito fofo.
A única coisa que eu não curti foi a velocidade de caminhada. Achei ela meio lenta, e acabei segurando o botão de correr o tempo todo. Pra mim, a velocidade do personagem correndo poderia até ser a velocidade padrão.
Mano, vi que é teu primeiro jogo. Parabéns, tu já começou muito bem. :)
Obrigado pelos elogios!!! A velocidade padrão do jogador é meio lenta para os momentos com mais precisão, mas eu concordo na parte que normalmente a gente só fica segurando o botão de correr (até eu faço isso...kkkkkk)
First game, congrats. Finishing and shipping one during a jam is a real thing.
Your page description is a model of clarity: the objective in one line, every control listed, then you stop talking. Plenty of much bigger entries in this jam couldn't manage that. Putting High Score right on the main menu is basic done right that a lot of score chasers forgot, and the handwritten font gives it personality immediately. The iris transition on entry is a nice classic touch too.
Where I got stuck: I couldn't really see the game. The canvas doesn't scale with the window, it sits in a small rectangle in the top left corner of a white page, and a big black vignette covers almost the whole play area, leaving just a thin purple strip at the edges. I never found the character or collected a single flower. The pink control legend gets clipped on the right too, for a while I could only read "...N", "...P" and "...NTROL".
If you fix one thing, make it that: scale the canvas to the window and pull the vignette radius back. You clearly know how to talk to a player, the game just needs to fit on the screen. I'd come back and replay after that.
Thank you!!! I had never encountered this bug before. This had never happened to me, and I knew about the bug where the game becomes a tiny rectangle if you put it in fullscreen mode through itch.io, but I had never seen the black vignette appear like that. (That's actually why I removed the fullscreen option.)
I honestly have no idea why it happened, since the game's window size is the same as the size I set on itch.io (640x360).
But if you'd like to test it, you can download the Windows ZIP file. The game should start in fullscreen mode, and if you want to exit fullscreen, you can just press Alt + Enter.
But since I've never encountered this bug before, I'm not sure if this will actually fix the problem.
This amazing! tho the first few levels I can just go in a straight line. Awesome game!!
Thanks for the compliment!!! My intention was for the first 5 levels to involve only simple tasks—letting you relax after a failed attempt (which, depending on the level where you died, can be pretty frustrating)—before getting back to what I wanted the game to be: simple and frenetic.
ooo i really like the sound and music you put into this game, also the visuals especially for the main menu feels so nice! great work and i like the simplicity of the game!
Thanks for the compliment!!! I created the game's sounds and visuals with the intention of making something you don't often see in games—and, above all, something simple.