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Elevator Escapade's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #3095 | 2.760 | 3.000 |
| Creativity | #4567 | 3.261 | 3.545 |
| Artwork | #5532 | 2.843 | 3.091 |
| Audio | #6169 | 2.425 | 2.636 |
| Enjoyment | #6214 | 2.592 | 2.818 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Countdown the elevator by defeating enemies with your clock.
(Optional) Please credit all assets you've used
SFX from jsfxr.
Everything else created by us.
(Optional) What would you like to be called if GMTK features your game?
Elrick and Fifi_1
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Comments
I played this game for like half an hour, I really enjoyed it. Really fun implementation of the theme, really well executed.
Unfortunately I didn’t actually finished the game because I got soft locked twice. I think once because I died and killed the last enemy at the same time. And then again because I think I killed all enemies while they were still spawning in, so maybe the game saw I beat the floor but also wanted to spawn new enemies (that’s at least my wild guess).
Regardless it was still a really fun experience. I didn’t even care about beating the final boss, I mostly just upgraded the reach to spread over the whole screen, then upgraded damage and speed, so that I could just one hit everything instantly!
:D
This was fun ! I love the idea of going up & down (mostly down at first) and upgrade your ability at each round. It's really addictive and makes you want to go down a few floors just to get more upgrade before the final boss, I loved it. I just wish there were something to show you where ennemies will spawn because I ended up dying a lot at the beginning simply because they all spawned over me haha! Also sadly I encountered a bug where my character simply disappeared from the screen :(
Nice job !
Awesome narrative foundation, though it turns into pure chaos the second bullets start flying haha ! Loved the cold open meeting the boss immediately feels like accidentally walking into the wrong room and booking it out of there. Bullet-dodging gets brutal on the upper floors with all those enemies swarming you, but returning later to obliterate them with a maxed-out clock is so satisfying. Such a clever item mechanic, brilliant work on this !
Really nice story setup.. the sensory overload was indeed real haha once the shooting started! Neat idea to throw a clock around. :D
It was fun :)
The intro was really great and I loved the boss art.
At the higher floors it was hard to dodge bullets since there are so many enemies, but it was enjoyable to come back stronger and beat them easily with an overpowered clock.
This was so much fun!! The idea that the first thing you see is the boss is really smart, felt like walking into the wrong room and running away screaming. The building engine worked well and had good balance. Great job