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A jam submission

TENacityView game page

Submitted by raggyman — 1 hour, 6 minutes before the deadline
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TENacity's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#24683.3853.385
Audio#33543.0003.000
Creativity#35763.4623.462
Artwork#42023.1543.154
Narrative#80361.8461.846

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
In my game, you only have 10 seconds to travel between checkpoints. The central mechanic is that the timer also governs how your character behaves.

(Optional) Please credit all assets you've used
tallbeard.itch.io - Main Song
patrik-arts.itch.io - Tileset
penzilla.itch.io - Player Art
owmyknees.itch.io - parallax background
pend00 - player death shader
jfxr - sound effects
godot - engine

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Comments

Submitted

A really fun concept, partly ruined by a way too hard beginning. I probably would've given up at try 20 on that jumping section "level 2" if you so will if it wasn't cause I knew what was coming after. But other than that, great game!

Submitted

Not a 5 star in every category, but a top 10 game for me maybe! What a gem!

Submitted

fun platformer with a bunch of different twists. well put together. great work! :)

Submitted

This concept was AMAZING! I loved having to customize my build for each level and puzzling my way through it. I think the level design made it challenging to anticipate what the correct order would be, but I really enjoyed when I was able to put it together and figure it out. Would LOVE to see more of this!

Submitted

I loved the backgrounds a lot. I think the earlier levels were a bit hard, but the last bit was cool.

Submitted

I love the ruined cityscape paralax background! I wished the controls were a little less slippery because it makes it harder to fit into small gaps like that hole after the first checkpoint.

Submitted

reminds me of retro arcade game. enjoyed the movement jumping around but the levels are hard, a little too hard

Submitted

Very well done! I will say, I'd appreciate if the movement was a little more responsive. Some of the earlier parts with long jumping sections were difficult with the low friction. My favorite part was that last screen, where you could really plan things out and be very consistent by only pressing a few buttons. I have to imagine this would make a very good speedrunning game.

Submitted

I was a bit skeptical at first, but when I got to the timeline part and could finally swap out parts and decide what to do and when to do it, the whole concept clicked and it seems like a great game to me!

Submitted

I really like the simplicity of this game, in both the concept and the art. Well done!