Duck
Submitted
Alopex| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #4177 | 3.000 | 3.000 |
| Audio | #4296 | 2.828 | 2.828 |
| Artwork | #4298 | 3.138 | 3.138 |
| Creativity | #7064 | 2.724 | 2.724 |
| Narrative | #7683 | 1.897 | 1.897 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
There is a countdown that plays in the game that dictates when the game ends. It increases by 2 seconds for every duck caught and decreases by 10 for every one missed.
(Optional) Please credit all assets you've used
See desc for full credits
Who doesn't love a duck based game? Took a bit, but I did beat 200!
Nice work.
208! Great game! Enjoyed how it increased in difficulty as time went on.
Cool game! Funny we both made games about ducks, feel free to try mine out if you want
High score of 115!! I loved the quack sound effect that happens when you catch a duck. Would suggest you make it so that the ducks cannot be halfway off the screen, because it makes it very difficult to see them.
I liked it, its pretty well worked on, its good. I just feel like it needs more things to be a game concept, its already good. But, for example, if you grab all the ducks directly, you start adding too much time and you cant lose. You should add things like bad ducks, that when you grab them they reduce your time, or ducks with special powers that give you some advantage. Also as another recommendation, you could put things in the scenario that reduce the space where you can move.
ended with a score of 114
i have nothing else to say about this T-T
I love the voice acting :D
It took quite a while before the ducks appeared noticeably faster, and then it got out of hand pretty quickly, so maybe the difficulty curve could be improved.
I got 402 points before dying! The beginning is slow, but once the ducks start coming down fast it gets more fun. I do wish that my cursor lined up a bit better with the bucket. Good job!
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