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OTMENA/RECALL's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #223 | 4.067 | 4.067 |
| Enjoyment | #329 | 4.067 | 4.067 |
| Creativity | #694 | 4.133 | 4.133 |
| Artwork | #780 | 4.133 | 4.133 |
| Audio | #5719 | 2.533 | 2.533 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It's main theme is trying to stop a missile from launching before the countdown reaches 0
(Optional) Please credit all assets you've used
CHESS PIECES - assets/chess/*.svg
By Cburnett, via Wikimedia Commons. Hand-drawn in 2006
Multi-licensed by the author under GFDL / BSD / CC BY-SA 3.0;
used here under the BSD licence, with attribution. The full BSD notice is in
CREDITS.txt inside the game's zip, and the same credit appears in-game under
СПРАВКА / HELP -> О программе / About this program.
(Optional) What would you like to be called if GMTK features your game?
A nice thought, but I don't think you're going to feature this
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Comments
What an interesting game! I had a little bit of a readability issue, but I thoroughly enjoyed it still. Great job
Mne o4en ponrawillass twoya igra! Kennedidurak
5 iz 5
Really neat idea! If I had a nickle for every time I played a game where a world superpower launched a missile at the US and I had to try and stop it during this jam, I'd have two nickles. Which isn't a lot but it's really friggin weird that it happened twice.
But I still really liked this game, great job! No clue how you made it in 96 hours.
Good idea and realisation! I enjoyed it. Perfect atmosphere and authenticity. All this fun stuff with low memory and defragmentation made me smile :)
Amazing art and unique premise, 100% gonna replay it later