I really like the concept, and it's fun to take down and avoid enemies as the jumps go on, but there really isn't much stopping me from just rushing the FTL and getting out of each area in under 10 seconds. I feel like all this game really needs is some scaling on the FTL time, and possibly some risk reward for choosing to stick around and survive an in an area for longer as the enemies pile up.
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Extrasolar's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #433 | 4.000 | 4.000 |
| Artwork | #1497 | 3.857 | 3.857 |
| Creativity | #1694 | 3.857 | 3.857 |
| Audio | #3062 | 3.071 | 3.071 |
| Narrative | #3889 | 2.571 | 2.571 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You charge your FTL countdown to escape!
(Optional) Please credit all assets you've used
"Skullboy" font by Chevy Ray (http://pixel-fonts.com)
(Optional) What would you like to be called if GMTK features your game?
10F Design





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