The art looks great. Loved the death screams of the npcs. The movement felt jenky and I couldn't figure out my goal.
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11 Minutes Together's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #1684 | 3.174 | 3.174 |
| Audio | #3559 | 2.978 | 2.978 |
| Artwork | #3953 | 3.217 | 3.217 |
| Creativity | #6133 | 2.935 | 2.935 |
| Enjoyment | #7745 | 2.261 | 2.261 |
Ranked from 46 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game takes place 11 minutes before midnight on New Years, and the end of the world will happen then.
(Optional) What would you like to be called if GMTK features your game?
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Comments
Cool premise and it seems like a good start at the mechanics. I liked when the music picked up at the end, although at that point I'd been falling for a few minutes and couldn't do anything. Nice job with the character animation.
Interesting premise, I appreciate the amount of effort placed into the art of the game! I do think the camera movement was a bit much; I was starting to get a little dizzy from the camera movement.
After punching every one, sitting on every bench and staring at honse for 5 minutes I decided to perform parkour movements on the map and accidently fell endlessly into the void (possible when jumping from the stairs at the start)
10/10 that's exactly how I imagined the last 11 minutes of my life
Cool atmosphere in the game, nice use of the camera to make the movement more satisfying, and adding the ability to kill NPCs helps kill boredom (had literally no reason not to slaughter them all. Cool jacket? die. You like Honse? DIE. You hate yellow? Why're you even existing?). Anyway, you definitely needed more stuff to kill boredom, or to shorten the time but many people said that already. Anyway, this is the protagonist waiting for the world to end while looking at a funny number.
Cute game, although I didn't have the patience to make it all 11 minutes. If there was something important at the end, maybe it would have been better to shorten it to be more in line with the amount of content in the game. I liked what you were going for, but I think a little extra polish would have gone a long way with stuff like the pixel jittering.
The character art was great, especially the main character and the busker in the subway!
Someone didnt like Yellow… and i was wearing yellow… its the last night on earth and so i didn’t take that crap from him, he got a punch to the gut. The word was cute and very atmospheric, this is a cute little submission. The camera rotating was quirky and cute!
The way how the UI and the whole screen moves is very cool and dynamic.
Props to the voice actor for the death sound, really made me feel guilty for punching someone to death because they didn’t like yellow.
Great art, and nice sound design. Found myself not really knowing what to do; 11 minutes seems like a long time for the size of the world. Overall, great job!
haha this one had a really interesting premise. I wouldve liked to see more things to explore in the world or interactivity between these things.
I saw the f to attack and bro... That woman's scream is insane. The art is really nice. Didn't really know what to do after 2min tho.
The fact that this game was made in Scratch and looks and runs as amazing as it does is so amazing. The art was beautiful and you killed the tone of the game
I like the art but overall, nothing in the game really intrigued me enough to spend my 11 minutes doing anything. I like the concept tho and I can see the potential. Maybe if the timer was shorter and there were more things to do. This would mean a player has to truly focus on what they want to do with their limited time, and then do multiple runs to see everything there is to see.
Small bug: After talking to all the NPCs and walking around, I found a wall on the right most side. Turns out you can spam jump up it and then jump out of the map to your doom, which was a bit funny lol.
I like the idea, but I couldn't find enough in the game to take up 11 minutes. I went to every npc, tried to parkour, went back and then killed everyone before falling off the map. Probably would be better to shrink the 11 minutes to like 5 minutes. I liked the tilting of the camera, but I don't think it made sense to have attacking.
I like the way the camera tilts and moves but I honesty didn't understood the game at all, nor its gameplay loop or something
I didn't get the game I think it lacks directions ? Even if they are subbtle


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