Had a decent bit of fun playing, only real issue was I didn't feel a strong sense of the countdown. Clicking was also a bit much but that's not too bad.
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Grimlands's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #2162 | 3.658 | 3.658 |
| Audio | #3006 | 3.090 | 3.090 |
| Enjoyment | #3219 | 3.222 | 3.222 |
| Creativity | #4511 | 3.278 | 3.278 |
| Narrative | #5331 | 2.301 | 2.301 |
Ranked from 266 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
More the territory infected - less purity percents in the progress bar you have + After 10% of purity of forest 5 secs countdown is starting
Comments
Gave myself carpel tunnel trying to save frog.
... he didn't make it.
I liked the usage of the theme to give a sense of eventuality to your defeat. Very fun.
Cool game! I liked the switching between tools, a bit too much clicking tho
This is a cool Idea! There are a few examples of off-color palettes and Mixels here and there, but other than that, it's pretty great!
I like the art style. It was a little tedious to collect enough money to upgrade anything. I was sad when the round ended and the corruption became permanent. Well done
Interesting concept. The color palette is a bit off to me. Good game!
Amazing concept but there are definitely things that can be improved. One thing that I haven't seen mentioned in other comments is that sometimes when there was only one slime left, it was a bit tedious to find it. Maybe a compass or radar that points to slimes out of your view would be nice. Good game though!
incremental buddies :)
this game is quite addicting and my hand does not thank me for it haha


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