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A jam submission

We're one count down!View game page

We start with many Counts in their towers, each round we're one down!
Submitted by Bromeon (@BromeonDev) — 13 minutes, 25 seconds before the deadline
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We're one count down!'s itch.io page

Results

CriteriaRankScore*Raw Score
Audio#49742.6842.684
Creativity#53093.1053.105
Enjoyment#62982.5792.579
Narrative#64092.1052.105
Artwork#64312.6322.632

Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
We start with many Counts in their towers, each round we're one down!

(Optional) Please credit all assets you've used
(see description)

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Comments

Submitted

I feel like there's potential here, but missing more polish and features. Regardless, congrats on a solid entry :) 

Submitted(+1)

interesting concept! agree with shlomito on the squelching haha and could use more features but i like the 3d models and idea! :)

Submitted (1 edit)

Good start! But it definitely felt like there wasn't much to do or that the choices I made mattered all that much. And there was definitely a bit too much squelching for my liking lol.

Submitted(+1)

good start

Submitted(+1)

Generally a solid start with potential! 

I think for me, currently what the player can do is a bit too limited. Maybe some upgrade system for e.g. sacrificing a count or generally something for the player to do during the round could benefit the game. 🤔

Good job! :D

Developer(+1)

Yes, fully agree. As written below, I would have loved to add some depth that creates harder choices.

Thanks a lot for playing! :)

Submitted(+1)

I had a fun time with this. Great Job!!

Submitted(+1)

Really solid foundation here for a strategy game! Maybe the player can also do something while the round is ongoing? Great work!

Submitted(+1)

Cool take on the theme, however there is not a lot of gameplay. I can see the potential for a full strategy game though.

Submitted(+1)

Interesting as an inversion of the tower defense concept, infinity_clover suggests that there should be more variety between rounds, and more varieties of types of towers, as that gives more to think about in deciding the order.

Developer

Thanks for the feedback! Fully agree, the strategic depth isn't as much as I'd have liked, but as always I ran out of time :)

One idea I also had is that sacrificed towers would still have some sort of effect, e.g. slow down enemies for a round or lay some mines. That would add the choice of "benefit now" vs. "long-term defense".