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All Wound Up's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #2788 | 3.316 | 3.316 |
| Audio | #2922 | 3.105 | 3.105 |
| Creativity | #4032 | 3.368 | 3.368 |
| Artwork | #4161 | 3.158 | 3.158 |
| Narrative | #4655 | 2.421 | 2.421 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
There is a timer actively ticking down to an inevitable doom that the player may influence by completing the objective.
(Optional) Please credit all assets you've used
see description for full credits
(Optional) What would you like to be called if GMTK features your game?
Bobap
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Comments
Really cool, concept, feels like it would work great as a mini-game, for like hacking/lock picking. Well done!
Fun concept!! It takes a second to get used to but tests your knowledge of the analog clock. Would be really interested to see some kind of hard mode where the "press enter" prompt doesn't appear and you have to be sure of your time. It fits the theme and the game does what it sets out to do. Great work :)
I actually added the prompt because I was 100% sure while testing that I had the time right, but clearly my code wasn't accepting it. Turns out that every time I had set the clock wrong and the code was working as intended. I felt the prompt was necessary to keep players from raging at the game.
I was considering difficulties initially, and may add them in later. It would adjust the timer, hand movespeed, and maybe include number markers and the prompt being on/off. Just some small stuff to create the ideal challenge.
Simple but effective!! excellent job. i love the overall aesthetic and sound design
Simple, but very effective! It's quite satisfying to build up mastery over the controls. I only wish there was some progression in difficulty/complexity. I managed to get a score of 21, before my inability of to read clocks caught up to me!
There is for sure a steep learning curve, and once you get going there ends up being some fatigue to it. If the streak gets high enough, the timer can kind of end up too big to fail. I could potentially remove the prompt and subtract seconds when an invalid time is submitted after a certain amount of completions.
Super simple gameplay loop but it was super fun, my high score was 15!
Simple but fun! You could bundle this one into a group of Wario-ware style games! Good job!
I love the simplistic game loop, but it gets a bit dull after a few plays. But other than that, the game is really polished.
Lovely little game! Big fan of the minimalistic graphics. :)
Good job!
Nice, simple game that doesn't overstay its welcome. It could be balanced a little better, getting a clock right doesn't add enough to your time, and I would have likes some sort of mixup in the gameplay loop, like powerups or reversed controls or really anything to keep the game interesting after you've gotten into the rythm of it, but the animation and sound design are really well done and contribute to the frantic pace.