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CountDownDuchy's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #6591 | 2.592 | 2.818 |
| Creativity | #6875 | 2.760 | 3.000 |
| Narrative | #6999 | 2.007 | 2.182 |
| Enjoyment | #8535 | 2.091 | 2.273 |
| Audio | #8540 | 1.840 | 2.000 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Enemy and production timers count down over turns
(Optional) Please credit all assets you've used
https://www.kenney.nl/assets/cartography-pack
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Comments
Great job on your submission! I really liked the art style, and I think you found a very creative way to make the game's visual design look so beautiful. I also liked the inventive way you adapted the game to the jam theme. Congratulations on the creativity!
I really can see potential in this game, just needs some explanation. Great job!!
Im sorry but i'm really confused
Liked the concept, needs a little better onboarding
I liked the concept! My first run I clicked accidentally and skipped the help. Then, I've constructed a tent and couldn't get any more money, but I spammed soldiers and that could hold the enemies from what I see. The next run I spammed workers and could do the same. Looks like it misses a bit on balance, but I think with numbers and a way for units that stay in the zone can damage somehow