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Countdown's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #1042 | 4.003 | 4.167 |
| Enjoyment | #3700 | 3.122 | 3.250 |
| Artwork | #6405 | 2.642 | 2.750 |
| Audio | #6972 | 2.242 | 2.333 |
| Narrative | #9106 | 1.601 | 1.667 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You play as a number that can reduce in value to change shape
(Optional) Please credit all assets you've used
All art and code by yours truly
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Comments
A unique idea that could use a little polish. I would have liked to see more momentum in moving the numbers. I would also love it if, when I go to the selection screen for numbers, the game paused so I could survey the level and plan my next action, like the weapon wheel in Doom Eternal. I think with a bit more time and polish, this could be a really fun and tight experience.
veary cool
stuck :
I love the movement, which felt very satisfying and enjoyable but the changing numbers doesn't work on a Mac. that being said I did spend like 3 minutes just bouncing around in the starting area, even though I couldn't get out, that's how enjoyable the movement was!
Extremely creative idea that I honestly love great job.
A very neat and cute concept! The way the player body morphs into your next number was really cool to see. To be honest, there were many numbers I didn't use and mostly stuck with using 0 for easy flat-ground movement, and 1 for narrow holes. There were some neat moments where I had to get creative and identify which number had the best geometry
A very neat and cute concept! The way the player body morphs into your next number was really cool to see. To be honest, there were many numbers I didn't use and mostly stuck with using 0 for easy flat-ground movement, and 1 for narrow holes. There were some neat moments where I had to get creative and identify which number had the best geometry
I was skeptical at first, but I had such a good time playing this. Thank you for making it!
I really liked the game's concept. using different numbers to overcome obstacles is a very interesting mechanic. However, I think the numbers should have been made more responsive—sometimes, when holding down A or D, the number barely moves.
The game is very fun, the only issue I would say is that the whole "counting down the numbers" doesn't really add anything to the game. Apart from fitting the theme, only being able to select lower numbers doesn't really impact the gameplay. I can always just select 0 and then I have all the options available again. I mostly used 0 and then also 1 and 7 in some cases. There isn't really a reason to use any of the other numbers. On the other hand, if you didn't allow the player to go back to the other numbers when selecting 0, you could break the game into levels, where going to a lower number would be a strategic choice. Every level could start with a specific number and have situations where a specific number was needed to go through. That way you have to choose when to get rid of numbers. Then again, maybe you were going for something completely different. The game in nice either way. Congratulations for finishing the jam.