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Countware's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #6280 | 2.404 | 2.889 |
| Narrative | #6303 | 2.126 | 2.556 |
| Enjoyment | #7518 | 2.311 | 2.778 |
| Artwork | #7730 | 2.311 | 2.778 |
| Creativity | #8322 | 2.404 | 2.889 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The level themselves are countdown and level selection depends on a countown
(Optional) Please credit all assets you've used
Tileset:Craftpix Free assest
Music:Return To The 8-Bit Past,Pixabay, Free asset
(Optional) What would you like to be called if GMTK features your game?
Kilent
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Comments
GG! It was fun and challenging!
Thanks buddy
The game is really well made. The levels were difficult, I gradually adapted to them, it was noticeable that each trap was in its place. Competent platforming with attention to detail, such as the fact that the game forgives a small step over the edge of the platform before jumping. The only thing that confused me is that some walls that look like normal ones caused damage, a little unintuitively, but over time I got used to it.
I wanted to know if, at level 6, when I ran to the finish line I returned to the beginning, was that intended or did I do something wrong?
I think you hit -ve time, the next level you'll end up on depends on remaining time on clock so if you go -ve you go back.thanks for playing :)
My game crashed /stopped working when i died in the alt timeline transition screen :(
Consider that Intented a big part of game is skipping level,so lv4 is supposed to be an anomoly where clock worked wrong and send you somewhere you supposed to die, I'm a rookie dev and worked alone on game with given time I wasn't able to show that properly (as lore) also code is bit not that good,as I said I'm rookie.Thanks for playing tho:)