Pretty fun if not brutal time based platformer. I like the trial and error based loop that fits the game's world, causing the player to learn the best and most time efficient path to the end. It's extremely challenging which will differ player to player as one mistake will send you back. Getting stuck once will cause the player to fail which I believe should be a little more leniency. Nothing was more annoying than holding jump a little too short and getting stuck on a ledge. I also think you should the instructions somewhere for people unfamiliar with games, just on the itch io page is fine
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Norn (Jam Version)'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #1054 | 4.000 | 4.000 |
| Enjoyment | #2546 | 3.368 | 3.368 |
| Audio | #2638 | 3.158 | 3.158 |
| Creativity | #3045 | 3.579 | 3.579 |
| Narrative | #3872 | 2.579 | 2.579 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You must get as far as you can before the time runs out before spawning at the beginning. You collect time threads which adds 10 second intervals to the count down timer. You must collect all the threads in order to reach the end goal.
(Optional) Please credit all assets you've used
See description for full credits
(Optional) What would you like to be called if GMTK features your game?
NILBOG


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