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A jam submission

Take the Count DownView game page

Reenact the French Revolution by taking down Counts via Guillotine
Submitted by Lopai Fomeno (@LopaiFomeno), Salome, DVI_71, Rognin, Lukas Hild — 43 minutes, 26 seconds before the deadline
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Take the Count Down's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#40593.3633.500
Artwork#57092.8022.917
Audio#63302.4022.500
Narrative#76381.9222.000
Enjoyment#81892.1622.250

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Taking counts down within the countdown

(Optional) Please credit all assets you've used
See description for full credits

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Comments

Submitted(+1)

I had my mouse stuck aswell and I think it is because I cant move over the people, the people are affecting my cursor somehow. Otherwise it's fun game !!

Developer(+1)

Yes, the people blocking the cursor and the player having to push through the crowd is one of our game's core mechanics. I understand that as of this moment it feels frustrating and unintuitive and if we end up working on it some more that will be polished out! Thank you for playing!

Submitted(+1)

would love to see how it goes !! Good luck 

Submitted(+1)

cool idea. i think with some more refined controls and polished finish would be great. maybe making the counts more hidden could make it like a find Waldo.

Developer

Unfortunately we had a late start due to busy schedules and ran out of time to properly playtest and balance everything. Though if we get together to work one more day or so that'll be our priority. Making the counts more hidden is a very good suggestion! We thought about adding counts and pedestrians with parasols and some more obstacles to make it harder to read their walking paths. Thank you for playing :D

Submitted(+1)

I really like your play on words - super creative! Unfortunately I had a bug where my mouse cursor wouldn't move in game :( but I'm always a fan of guillotines

Developer

I'm sorry to hear. If it's no trouble could you please describe how the bug occurred?
Guillotines are quite impressive. Wouldn't like my head in one though ^^

Submitted(+1)

Sure, no problem. It was just really slow to move at first, and then after moving it around a bit, it stopped moving altogether. 

Developer

Could be a mouse dpi or maybe a cursor collision issue. Note that we gave the mouse cursor collision as we wanted the main mechanic to revolve around navigating or pushing your way through the crowd. We'll look into it, thank you!

Submitted(+2)

Cool idea

Developer

Thank you :>

(+2)

Fun idea, really don't like how heavy mouse felt, I have alot of desk and still wasn't enough. Also the countdown doesn't do anything game doesn't end.

Developer(+1)

We ran out of time to add a game over to the countdown and also unfortunately had zero time to playtest and tweak. It was a pretty rushed game jam for us, but we're happy to have submitted something. Thank you for playing our little game!

Submitted(+1)

Cool game but i dont understand what the countdown do tbh, it reached 0 and nothing happens also my mouse had physics with the pedestrian it was always pushing my mouse

Developer(+1)

The countdown resets whenever you execute another count. It was meant to give a bit of pressure but unfortunately we ran out of time to add a game over screen. The mouse having physics was part of the game design. We wanted it to feel like you have to push your way through the crowd. Thank you for playing!