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Out of Time's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #5620 | 2.242 | 2.333 |
| Enjoyment | #6006 | 2.642 | 2.750 |
| Artwork | #6725 | 2.562 | 2.667 |
| Creativity | #7070 | 2.722 | 2.833 |
| Audio | #7310 | 2.162 | 2.250 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
it uses time/count down as health + the boss is the running out of time meme
(Optional) Please credit all assets you've used
cozy tunes by Pizza Doggy
kenny
(Optional) What would you like to be called if GMTK features your game?
YSEV
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Comments
why is the music so chill?? nice game though
i found a funny glitch, the screen became red and i always had minus 2 seconds
Super fun and challenging game! Linking the countdown timer directly to your health pool is a brilliant mechanic, and turning the boss into a literal "running out of time" meme gives the game awesome personality. The combination of intense gameplay with the cozy tunes by Pizza Dog creates a really memorable, quirky vibe. For future polish, widening the weapon range slightly would help balance the extreme difficulty and make hitting targets feel more consistent during hectic moments. Fantastic work creating this!
I saw the rabbit and had to click immediately, fun little game although very very challenging, a higher range would be nice but overall fun!
Really enjoyed this one! It was easy to pick up, and hard to put down. The music was really atmospheric and its a really creative idea.
The rabbit meme was a funny idea haha !
having the rabbit take away time instead of a normal health system is pretty neat. once i got parrying for more time down it was really fun! the one thing i would add is a way to know when your dash and parry have recharged but apart from that good game
I HATE THIS DAMN RABBIT.
All joking aside, wonderful little boss fight. The controls on this are really tight. The challenge level is great - all three attack patterns felt fair, even when sped up, and I felt like I was in control of what I wanted to do, just bad at it. :D
One minor quibble I have is parry timing - sometimes I'd get hit and also parry the same projectile, which seems wrong. Another minor complaint was wishing there was some sort of stamina bar or recharge timer visualization so I could see when I got my parry & dash back. Definitely nitpicky stuff, though. If this boss/mechanic was in a Mina the Hollower-esque game I would not bat an eye. Great job!