Play thing
In Search of Time's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #5542 | 3.051 | 3.667 |
| Enjoyment | #6246 | 2.589 | 3.111 |
| Artwork | #7011 | 2.496 | 3.000 |
| Narrative | #9523 | 1.479 | 1.778 |
| Audio | #10251 | 1.017 | 1.222 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
A timer counts down towards the end of the game, and your moves all have real time cooldowns.
(Optional) Please credit all assets you've used
Bagura Pixel Font Pack
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Comments
There's a solid foundation here, just really needs some more juice and feedback (and hopefully some sound) to make it more tactile and clear what's going on for the player.
This seems so cool and well made! I just have no idea how to play it.
i really like the aesthetic here! the gameplay loop reminds me of the ATB system
The game mechanics are super enjoyable! It evolves nicely from spamming skills early on, to figuring out which upgrades to pick in the mid-game, to managing skill resets before attacking in the late-game. It turns out to be a really great strategy game!
Some music, SFX, and VFX would make it feel even more polished.
I found this game super enjoyable. After I got the hang of it I found clearing each floor very satisfying and getting new skills very rewarding. I could definitely see myself putting a lot of time into this game, especially if audio were to be added. I think one thing to be wary of is making the player wait for skills to tick down, like maybe playing a skill could just subtract time from the timer? But here I never found myself getting too bored while waiting, so I think it works reasonably well.