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A jam submission

Flock FightView game page

Single or multiplayer twin stick fighting game. You are 100 flying blocks wrapped around a core.
Submitted by MorphLand — 1 day, 23 hours before the deadline
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Flock Fight's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#22743.4324.375
Audio#27663.1384.000
Artwork#43003.1384.000
Creativity#64632.8443.625
Narrative#67442.0592.625

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
A twin stick multiplayer shooter where you play as a swarm of 100 blocks. Balance offense and defense as you keep your swarm from reaching zero.

(Optional) What would you like to be called if GMTK features your game?
Morph

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Comments

Submitted

Fun game! may be a skill issue but the bullets felt too fast and the CPUs  too unpredictable to block

(+1)

How did you make this in 4 days bro, this could have been a month long project for some people, by far the most fun i've had on a game so far, although you might want to add full support for different types of controller and/or keyboard and mouse.

Developer

RIP keyboard/mouse users, but if you play with a controller this is something I'm real real proud of, thank you boss!!!!

Submitted (1 edit) (+1)

Such a fun game, plenty of content in such a short jam. I didn't really feel the theme of the jam but besides that yall did amazing stuff.

I'm not the creator so I don't really know but I'd imagine the 'countdown' element was the number of murmur cubes decreasing?  Not sure though...

Developer(+1)

Yeah, just wanted it to simply be "protect your horde from counting down to 0" or you die. 

Submitted

I thought this was pretty cool - I'm impressed by how many abilities you managed to cram in here. The weight of the characters felt good, the shooting felt good, and the sound design was fantastic. I really liked the way the characters were both abstract and floaty, but it was always obvious where I was and what I was shooting at.

However, I had some struggles getting through playing it. I get that you said upfront it's best with a controller, but the keyboard + mouse controls are so awkward that it might as well be mandatory. I just skipped about half of the abilities in order to play with keyboard + mouse. I got stuck in the Tutorial because a weapon never spawned, and there was no quit option - I had to force quit out to try again. Then, I played the Survival mode and got through three waves without taking very much damage at all and always was able to heal back up quickly. Then I got to Wave 4, accidentally picked up a Sword, and couldn't figure out how to switch out of it. (The Sword VERY much felt like a downgrade, not an upgrade). I then got hit about 4 times by the same Rifle projectile, and went from full health to nearly dead in one hit. Finally, I think the idea is interesting, but I'm not really super sure why the murmuration part really matters - there didn't seem to be much of a nuance beyond a novel way to show a healthbar? In that sense, I wish the theme came through a little bit better.

I apologize because think this review skews a little critical - overall I think there's more good in this game than bad by a long shot. I think the criticism is mostly because there's SO much in this game. I think my overall suggestion would have been to pare back on how much got added in, and really polish what you added. But it's SUPER impressive how much you got done here, and again, I thought both the art and the audio were really on point - I would say that as far as sound design goes, this is the best submission I've played thus far.

Developer

you give amazing notes lol. the biggest thing I didn't have time for was nailing down the keyboard/mouse controls so if you're reading this please use a controller~!. Controller feels great, and all your other bugs like the soft lock you mentioned I did patch but obviously the updates can't get through until the jam is over. womp womp.

Submitted

It is really cool. I love this "smash bros" vibe. The game is incredibly nervous and fluid.
All those options to customize gameplay are a great + for the game also.