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Watch Your Steps!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #3514 | 2.648 | 3.375 |
| Audio | #4207 | 2.844 | 3.625 |
| Artwork | #5489 | 2.844 | 3.625 |
| Creativity | #6030 | 2.942 | 3.750 |
| Enjoyment | #6913 | 2.451 | 3.125 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Try to escape from your own watch before your time is up!
(Optional) What would you like to be called if GMTK features your game?
AdriKat
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Comments
This is cool! It was fun, but i got stuck on one level, i also think i found a bug where the timer goes down into negative numbers
Thank you!! Unfortunately yes, the game was not finished at the end of the countdown *wink*. But at the end of the jam, i will upload the full version ;)
cool! I see what you did there B)
I also got stuck, but I love the concept, the pressure of goung faster and the simplicity of controls. And the comics art is awesome!
Hi, thank you for your comment, it means a lot! That's exacly what we were going for, simple controls, simple but engaging story with good visual and a max of fun!
i got stuck on one of the levels, but the game felt nicely polished! the tutorialization was cool and I liked the main menu ^^
Hey thanks for playing! Of course, I'm the polishing master, might the ending of the game be missing or even the gameover event, i'll still spend time polishing to give as much life to the game haha
Jokes aside, thank you for your feedback, it really means a lot!
This one was pretty fun, nice art! I did get a bit stuck on the 3rd level after the watch break. I think maybe the end goal is missing there. The gameplay loop is pretty fun though! Something that might be worth trying is allowing the player to hold wasd to move, instead of having to tap repeatably. Good work :)
Thank you!! Yep sorry about that, it's the missing part of the game (ending + gameover) so it's completely normal. We were out of clock' haha
I could have a config menu to make the holding possible instead of tapping. Thanks for the feedback!
You're welcome! Probably the best art I've seen in the games I've looked at, y'all especially did a great job there
Really strong concept! Didn't fail when the timer hit zero then it went negative, thought that was silly. Also, I couldn't find a way out on my last level, but realy cool overall!
Many thanks MurdockMakes! It's indeed a missing part of the game (ending and gameover), we didn't get the time to implement it since I got buzy this weekend with an emergency
Thanks again for your message, it really means a lot!
I couldn't figure out how to beat one of the stages and my clock went negative, but cool art
Thanks for playing! It's not you, it's us, we didn't get the time to implement an ending nor a gameover, so sorry about that!
this had so much potential but it broke for me at some point early the time got in the negative and the game didn't stop, good luck
Thanks for your message!! It really means a lot
It's.. technically not a bug, but a missing feature, we didn't get the time to include a proper ending haha!
(and include a game over also, explaining why it's going in the negatives)
The art is very cute and the game was snappy. I did get lost / stuck - no really indication where to go or which spots are teleport spots.
Thanks for playing! Yeah indeed i didn't have time to implement the proper ending, so it's normal you got stuck in the 3rd level.
(Vortex-like sprites are placed on the teleport nodes in the full version) Thanks for the feedback :D
Congratulations on your submission! I hope you had a great jam. I'm exhausted! Haha.
Unfortunately, the only way to go in order to get ratings and people to try the game is uploading a WebGL build on Itch.io. Very few people will download a .zip to play.
Hi! Thank you for your message, i also had a great jam! Yeah i defintely knew it and still forgot haha..
I did get lucky tho, some people tried the game still, and you too. So thank you deeply!