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Mob Attack's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #2328 | 3.423 | 3.423 |
| Creativity | #2666 | 3.654 | 3.654 |
| Audio | #2671 | 3.154 | 3.154 |
| Artwork | #3374 | 3.346 | 3.346 |
| Narrative | #7051 | 2.000 | 2.000 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The limited number of moves is counting down.
(Optional) Please credit all assets you've used
See description for full credits.
(Optional) What would you like to be called if GMTK features your game?
Stay Up Till Dawn
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Comments
I like the concept and it's fun!
I like the concept and it's fun!
Took me only a few turns to realize I was moving the enemies! I like the idea, but the difficulty curve feels a bit flat and then level 11 is suddenly crazy hard xD Nice art and sounds as well!
This was really cute and fun.
Definitely needs more of something like. directions/tutorial/hints. And maybe music vs FX volume control.
Level 11 is brutal. Got him to 1 heart, but can't defeat yet.
Interesting take on the genre, fun little game. Love the art style and mechanics!
It is such a clever Idea. I really loved the core gameplay
super fun little game. I like the style, music and mechanics. Reminds me of a game i played a while ago. Something with a cat idk. Anyway good game good puzzles
This was pretty fun! It was a little bit confusing to remember the controls for the rotated characters, but overall this is a solid game! Would love to see more levels!
Yeah, like others - took me a while to realise "who" I'm playing as :D
Once that was behind me, I had fun (but some moves were still a bit confusing).
I was really confused at first, because I thought, that I had to move the hero, I think maybe that should be made more obvious (for example maybe starting with a level without the hero, where you just have to move all the mobs to a spot, as a sort of introduction to the movement), Otherwise it is actually quite nice, I like the idea, even though I do feel like the theme is left behind a little bit
I needed a few tries to figure out what each mob is doing but then I played through all the 11 levels in one go. It was nice to have a few more moves in some levels so that you can quickly solve but try it multiple times to optimize the solution. The player targeting was also tricky to figure out.
Overall, the artstyle, audio and idea are amazing.
Very creative I was so confused at the start because I thought I was playing the hero not the monsters lmao
Liked it this is a good puzzle game
I liked playing this one quite a bit! I think it is an interesting take on the Sokoban genre. Also, super cool that I get to play as the monsters instead of the hero!
Clever puzzle, I would be interested to see more!
first one to rate this i think its alr but lacks polish
Thank you for rating!!
Can help me elaborate wdym by lacks polish?
Taking notes for my next game jam :)
by polish i mean stuff like
the main menu credits text being unreadable
there being a very visible cutoff in the tiling when it switches from the level tiles to the gray background
game juice maybe? theres just nothing really happening except for movement of the characters