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A jam submission

Entropy ReactorView game page

Submitted by FizzDesign — 41 minutes, 24 seconds before the deadline
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Entropy Reactor's itch.io page

Results

CriteriaRankScore*Raw Score
Narrative#67442.0592.625
Creativity#69352.7463.500
Artwork#90901.9612.500
Enjoyment#92891.8632.375
Audio#94691.4711.875

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The countdown isn't just a timer—it's the game's central mechanic. Your reactor constantly drains, and defeating enemies is the only way to replenish it. Every second, every attack, and every decision revolves around keeping the countdown alive for as long as possible.

(Optional) What would you like to be called if GMTK features your game?
MF Gaming

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Comments

Submitted(+1)

The Strategy I figured out was to not shoot any enemies at all, and instead run in circles and extract from any nearby boxes and let said boxes do the enemy destroying. And if the combo does accidentally go up to like 4-6 because of lucky chain box explosions, use like 90 seconds of attacks to defeat the rest of the enemies for insane combos and lots of points (My high score is 48,000 with x11 combo and that's because I just stopped playing. Tell me if you got higher) The strategy makes the game very easy but it is the most fun I've had in this game.

If you're not tired of making this game for the past four days somehow and you decide to expand on it with cooler art and audio and all that stuff, it would be really fun if the playable area was bigger and exploding boxes buffed enemies instead of hurting them, adding lots more fun strategy. Just an idea I had.

Also for anyone who hasn't played this game who is reading this, stay very far away from boxes when they turn really blue and are about to explode. I had to figure that out myself, which failed my first attempt.

Also the hold attack is really satisfying

Developer(+1)

Hello, first of all thank you very much for playing my game. Your strategy is clever :) I did not want to make game too punishing, I was experimenting with idea of pressure and decisions you can make. My personal score is around 100K, also stopped playing after. Depending on feedback I may get back to it,  what I could do in 4days is more like a tech demo, I can see this being much better with more time in the oven.

Anyway, thank you for your feedback