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A jam submission

Bomb SquadView game page

Submitted by LemonBot — 7 hours, 20 minutes before the deadline
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Bomb Squad's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#8043.8403.840
Artwork#31383.4003.400
Creativity#39093.4003.400
Audio#40402.8802.880
Narrative#60912.1602.160

Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The game is about defusing bombs before the end of a count down.

(Optional) Please credit all assets you've used
Sound effects from DRAGON-STUDIO via Pixabay - https://pixabay.com/users/dragon-studio-38165424/

Sound effects from freesound_community via Pixabay - https://pixabay.com/users/freesound_community-46691455/

Colour palette by ENDESGA via Lospec - https://lospec.com/palette-list/endesga-64

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Comments

Submitted(+1)

Such a cool game! I for some reason had to adjust how my browser is scrolled to play it, but then it worked! I had to think of Uncle Chop's Rocket Shop, but I actually liked this version of the idea more than it is done in that game, hahahaha, good job!

Submitted(+1)

Cool game but I still not understand how lever work

Submitted(+1)

Really cool! The levers took me a hot second to get used to

Submitted(+1)

The countdown sound stutters a bit (probably when the audio restarts). The learning curve is pretty good, but I had to think a bit about the levers.

Submitted(+1)

Very fun. Struggled with "The levers". Definitely some "keep talking and nobody explodes" inspiration.

Submitted(+1)

Really cool game! The levers did take a bit of experimentation to figure out but the fact you can just retry the same level made that relatively simple.

Submitted(+1)

I got stuck with the levers. I think the tutorial should be clearer, but it's a good game :)

Submitted(+1)

The tutorial could have been shown in a different way, it feels like there's too much text but udnerstandable considering it's a jam. The rest is ok, work more on the juicyness

Submitted(+1)

I finished the game and had a great time. I didn't really get how the levers work so I kind of had to guess but still I had an amazing time.

Developer

I'm glad the levers didn't stop you from progressing in the game. I'm getting some feedback that they are a bit difficult to understand, so that one is on me. Thanks for playing :)

Submitted(+1)

I really had fun completing the game, I challenged myself to memorise the tutorial first and then complete everything. Really enjoyable, wish there was some sort of effect when the bomb blows up, and as others have said the levers module is hard to explain, but once I figured it out I was set. Really enjoyed it!

Developer

I'm so glad you enjoyed the game! I didn't even think about memorising the tutorial, but you essentially played on hard mode xD I'm glad you figured out the levers, but as you say, the general feedback is that they are difficult to understand, so I'm going to look into that for next time :) Thanks for playing!

Submitted(+1)

really fun game, it took me a long time to understand how to solve the lever mechanic but I still really really liked it, the art is also nice to look at and theres a lot of cool design here. well done!

Developer

I'm glad you liked it! I was worried about the levers, and I'm hearing from others too that they were a bit difficult. Something to keep in mind for next time. Thanks for playing :)

Submitted (2 edits) (+1)

Clever use of the theme,  and feels all nice and clicky. Very nice!

Developer

Thank you! I'm glad you liked it :)

Submitted(+1)

cool ui and concept! got confused by the levers module but everything else worked really well and was super fun!

Developer

Was worried about the lever module, but I'm glad you figured it out. Thanks for playing!

Submitted(+1)

It reminds me of a mix of KTANE and Bomb Squad, super fun and polished game good job!

Developer

I'm glad you had fun! KTANE was definitely part of the inspiration for this game. Thanks for playing!

Submitted(+1)

pretty neat game, its easy to pick up, but gets pretty tough to juggle everything once you get deeper in! 

Developer

I'm glad to hear that you found it easy to pick up. It's always a hard to evaluate how difficult puzzles are without having many people to playtest. Thanks for playing!