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Oo○。.'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #1796 | 3.353 | 3.353 |
| Creativity | #3525 | 3.471 | 3.471 |
| Enjoyment | #4800 | 2.882 | 2.882 |
| Artwork | #5634 | 2.824 | 2.824 |
| Narrative | #6381 | 2.118 | 2.118 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
life count down
(Optional) Please credit all assets you've used
SFX by box-bot-unity-beginner-tutorial-free-assets from itch.io
BGM "Long Time Coming" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
http://creativecommons.org/licenses/by/4.0/
(Optional) What would you like to be called if GMTK features your game?
homemouse
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Comments
Cool idea, fun to look for convenient cliffs to yeet myself off. Think the hidden sections of level were a bit annoying for a puzzle platformer though.
I play as either an egg or a star. Either way it's amazing
i wouldve liked more intro levels to understand how to break and why its worth doing, or maybe if the first couple levels all fit on the screen so you could see the drops and the gaps at the same time
The idea is super cool! The difficulty scaling on the levels felt super quick, but also I have a feeling that’s just a natural consequence of the time constraints. I was confused at the level select at first, assuming I was supposed to jump over the gaps as the “first level”, and ended up super confused starting at level 4 haha
Interesting take on the theme! I wish there was a bit more work on level design, because some levels felt like just needing to get down the ball stages until you were able to bounce high enough. But very cool concept!
Went straight to the 4th level I think and was pretty confused. Interesting level design though. Got me with the spike pit!
Neat! I really like the level design and how it forces you into discovering the surprising mechanic.