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Reach the Frame's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #4528 | 2.774 | 3.333 |
| Artwork | #4976 | 2.958 | 3.556 |
| Creativity | #7174 | 2.681 | 3.222 |
| Narrative | #7985 | 1.849 | 2.222 |
| Enjoyment | #8700 | 2.034 | 2.444 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Yes, it fits well because it builds tension and urges players to reach the safe zone quickly.
(Optional) Please credit all assets you've used
laser
https://freesound.org/people/tjcason/sounds/390475/
jump
https://freesound.org/people/cabled_mess/sounds/350906/
main bgm
https://freesound.org/people/looplicator/sounds/862920/
count down
https://freesound.org/people/jppi_Stu/sounds/70986/
noise
https://freesound.org/people/AlexAnderMA/sounds/718159/
siren
https://freesound.org/people/deleted_user_2104797/sounds/326074/
(Optional) What would you like to be called if GMTK features your game?
Studio_KeepOut
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Comments
good concept, but yikes is it buggy. The controls will just randomly lock as if you clicked out of the window, you completely fall out of the map if you walk too far, and as others said, the enemies are really annoyingly fast for how unresponsive the movement is, so it doesn't make for an especially fun experience.
Very fun! My favorite was when the frame would move around. That was the most panic inducing.
It was a very short experience, but I liked it, the enemies are hella fast! haha
it has some really pretty art, and I like it, nice work!
I think making the safe zone an area rather than just "clear the level" is a very clever idea, nice job :)
Short and sweet! I thought that the getting-to-safezone gimmick was really cool. Keep creating, cause this was really cool!