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A jam submission

Final CutView game page

Make the cut before the deadline cuts you.
Submitted by MurdockMakes — 1 day, 11 hours before the deadline
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Final Cut's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#32783.0403.875
Creativity#42033.3344.250
Narrative#61082.1572.750
Enjoyment#63992.5503.250
Artwork#71562.4513.125

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
I was inspired by the classic movie countdown that existed primarily on filmstrips. The pressure of a deadline is always looming in the film industry, so quick edits are required to successfully make cuts.

(Optional) Please credit all assets you've used
# Third-Party Asset Ledger

Download date for every asset in this ledger: **2026-07-24**.

The project does not contain generative-AI creative assets. All third-party
presentation assets below are redistributed under licenses that permit
commercial use and redistribution.

## Music

| Local filename | Title | Author | Source | License | Modifications | Attribution required | Exact in-game credit |
|---|---|---|---|---|---|---|---|
| `assets/audio/music/ruskerdax_moil.mp3` | Moil | Ruskerdax | [OpenGameArt asset page](https://opengameart.org/content/moil) | [CC0 1.0](https://creativecommons.org/publicdomain/zero/1.0/) | Filename normalized; audio content unmodified; Godot enables looping at runtime. | No | “Moil” — Ruskerdax — CC0 1.0 |

## Interface sounds

Source for every file in this section: [Kenney Interface
Sounds](https://kenney.nl/assets/interface-sounds). Author: **Kenney**.
License: [CC0 1.0](https://creativecommons.org/publicdomain/zero/1.0/).
Modifications: a nine-file subset was selected and filenames were retained;
audio content is unmodified. Attribution is not required.

| Local filename | Pack title | Runtime use | Exact in-game credit |
|---|---|---|---|
| `assets/audio/sfx/click_001.ogg` | Interface Sounds | Button activation | Kenney Interface Sounds — Kenney — CC0 1.0 |
| `assets/audio/sfx/select_002.ogg` | Interface Sounds | Card/tool selection | Kenney Interface Sounds — Kenney — CC0 1.0 |
| `assets/audio/sfx/drop_002.ogg` | Interface Sounds | Edit drop/playhead capture | Kenney Interface Sounds — Kenney — CC0 1.0 |
| `assets/audio/sfx/confirmation_003.ogg` | Interface Sounds | Accepted edit | Kenney Interface Sounds — Kenney — CC0 1.0 |
| `assets/audio/sfx/confirmation_004.ogg` | Interface Sounds | Cut Complete | Kenney Interface Sounds — Kenney — CC0 1.0 |
| `assets/audio/sfx/error_003.ogg` | Interface Sounds | Rejected edit | Kenney Interface Sounds — Kenney — CC0 1.0 |
| `assets/audio/sfx/tick_001.ogg` | Interface Sounds | Inspection-leader tick | Kenney Interface Sounds — Kenney — CC0 1.0 |
| `assets/audio/sfx/maximize_004.ogg` | Interface Sounds | Director’s Cut | Kenney Interface Sounds — Kenney — CC0 1.0 |
| `assets/audio/sfx/close_004.ogg` | Interface Sounds | Failed cut | Kenney Interface Sounds — Kenney — CC0 1.0 |

## Fonts

| Local filename | Title | Author | Source | License | Modifications | Attribution required | Exact in-game credit |
|---|---|---|---|---|---|---|---|
| `assets/fonts/AtkinsonHyperlegibleNext-Variable.ttf` | Atkinson Hyperlegible Next | Braille Institute of America and project authors | [Braille Institute font page](https://www.brailleinstitute.org/freefont/); [Google Fonts source](https://github.com/google/fonts/tree/main/ofl/atkinsonhyperlegiblenext) | [SIL Open Font License 1.1](https://openfontlicense.org/) | Font file unmodified; used as the project-wide body and control font. | Visible attribution not required; license text redistributed. | Atkinson Hyperlegible Next — Braille Institute / project authors — SIL OFL 1.1 |
| `assets/fonts/BebasNeue-Regular.ttf` | Bebas Neue 2.000 | Ryoichi Tsunekawa / Dharma Type | [Official project repository](https://github.com/dharmatype/bebas-neue); [Google Fonts source](https://github.com/google/fonts/tree/main/ofl/bebasneue) | [SIL Open Font License 1.1](https://openfontlicense.org/) | Font file unmodified; used for cinematic titles only. | Visible attribution not required; license text redistributed. | Bebas Neue 2.000 — Ryoichi Tsunekawa / Dharma Type — SIL OFL 1.1 |

## Local license copies

- `assets/licenses/CC0-1.0.txt`
- `assets/licenses/Kenney-Interface-Sounds-License.txt`
- `assets/licenses/AtkinsonHyperlegibleNext-OFL.txt`
- `assets/licenses/BebasNeue-OFL.txt`

The courtesy credits shown in-game are exact copies of the credit strings
recorded above. Source URLs are documentation references and are not embedded
as runtime dependencies.

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Comments

Submitted(+1)

i really like the theme and concept of the gameplay. Took me a couple of tries to really understand the puzzles because the grace timer is very short, but i think it has a lot of potential, cool game! :-)

Submitted(+1)

Needs a longer tutorial :(

Developer

That's partly why I repeated similar puzzles the first few mechanics, but totally fair I could've spelled things out a bit better!

Submitted

The interface is full of details, it really looks like a real editor!

Great jobs on the aesthetics and for getting it working, perharps the level design is a bit repetitive among the different levels, don't hesitate to do less for more variaty in levels!

Developer

Thanks for the feedback, level variety was for sure pretty rough because I tried to build out a level building system early that ended up breaking. Would be the first thing I change! 

Прикольно, мне понравилось