Play game
To many blankets's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Special Object Implementation | #27 | 2.985 | 3.500 |
| Theme Implementation | #47 | 2.665 | 3.125 |
| Overall | #61 | 1.830 | 2.146 |
| Fun Factor | #62 | 1.492 | 1.750 |
| Visuals | #66 | 1.706 | 2.000 |
| Gameplay | #67 | 1.279 | 1.500 |
| Audio | #71 | 0.853 | 1.000 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
mechanics and object for mechanics
What tools and 3rd party assets did you use?
unity,blockbench
How did you use generative AI? (If you did)
no
Leave a comment
Log in with itch.io to leave a comment.









Comments
It's not clear what you're supposed to do, and the player controls are very slippery; it feels like you're on skates. Maybe add instructions on how to play somehow. I got stuck when washing the blankets because I wasn't sure if I had to spam the 'E' key or hold it down
hmmm i add methodical in description
i think is a good ideaAwesome! I liked it. Especially the fact that blankets float around in space. It would be cool to add the ability to put several blankets into the sink — that would make playing around with zero gravity even more fun.
Yeeee , I left that because I thought it was be funny
may be today i add more wash stations to made it more chaotically
Yes, you ca
i made this check new file
and if blankets want to fly away up, gravity be back to on
How do I play this? I'm just walking very slowly with a shaky sponge.
ahhh yee it's my PlayerController from top down shooter rewrite for this game
in my opinion this speed is okey
This bug is Fixed (Currently)
Well, the walking has become funny because of the sliding, but I still haven't figured out what I'm supposed to do. I bought a bunch of Blankets and one upgrade from the shop, but nothing happened except I wasted my money.
blankets spawns in spawn room
upgrades not have a visual of buying but is still working
i test core mechanics before publishing, many times (hehe) and fully sure about it working