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A jam submission

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Mini Speedrun Puzzle Game
Submitted by Harvar508 — 6 hours, 38 minutes before the deadline
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Results

CriteriaRankScore*Raw Score
Enjoyment#69132.4513.125
Creativity#80812.4513.125
Narrative#93421.5692.000
Artwork#96471.7652.250
Audio#100681.1771.500

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
It has a Count Down clock at the top.

(Optional) Please credit all assets you've used
Become the test subject assigned to pressing a button at the end of a hallway in under 10 seconds. Each time the button is pressed, you are brought to a new hallway that introduces a new obstacle to solve but the countdown remains the same. Some levels require memory from a previous attempt at the level, or even the previous level. Expect a few failed attempts here and there, but as long as you can retain all puzzle pieces they will lead you to success.

(Optional) What would you like to be called if GMTK features your game?
Harvar

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Comments

Submitted

The idea is simple but cool, the environment is kind of eerie and i liked it.

Great game short and sweet i only wish it was longer (and the jump could have been better) keep up the good work

Submitted (1 edit)

Nice! I liked your interpretation of the countdown theme. The last puzzle is a little small and hard to see, but I made it all the way through. Enjoyable little game!

Developer

Thank you for playing it all the way through and honestly I do agree the last puzzle with wire could’ve been bit bigger.

(+1)

Great game adding new complexity to the originally simple task over and over, would love to see how it further develops to more complex gameplay! Game could be made better by adding a certain degree of randomness such as spacing out obstacles even when player replays the level without progressing.

Developer

Thank you so much, this is actually my first semi complete game so I'm really happy with it and thanks for your suggestions to make the game better, I think you are very right about how randomness could make the game better.