You got a pretty solid game here. It was a little bit confusing at first, but once I read the how to play, I got it immediately. I like that you tried to go for a simple polished game rather then something super high scope. The gameplay does need work though I feel like you could've done a bit more with what you had like maybe you need to "reload" your fireballs or enemies killed to boss. The AI also seemed to simple that I could just hide from above stack and then wipe them out. I feel like if you had done something like Q to shoot left E to shoot right, W to jump, and A & D to move side to side in the main level that'd help with giving instructions to the player. Overall good job!
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Dragon of Time's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #1678 | 3.571 | 3.571 |
| Audio | #2095 | 3.286 | 3.286 |
| Narrative | #2445 | 2.929 | 2.929 |
| Artwork | #2453 | 3.571 | 3.571 |
| Creativity | #5409 | 3.071 | 3.071 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Countdown Gameplay Loop (Frequently Restoring / Losing Time)
(Optional) What would you like to be called if GMTK features your game?
Lewis







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