My first idea for this jam was similar to your game before I landed on my submission. Great minds think a like. I really liked the design. Every action counted and I think you did a good job selling that noir vibe with the limited scope.
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The Last Hour of Clues's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #644 | 3.667 | 3.667 |
| Creativity | #3231 | 3.533 | 3.533 |
| Artwork | #5367 | 2.867 | 2.867 |
| Enjoyment | #5864 | 2.667 | 2.667 |
| Audio | #7440 | 2.133 | 2.133 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
My game fits Count Down because the core mechanic is literally about time running out: every lead, clue, and investigation choice advances the clock, so solving the mystery means managing a countdown instead of just exploring at leisure. GMTK’s theme allows direct interpretations like “a countdown to zero” or “numbers going down,” and my design uses both the schedule pressure and the shrinking opportunity window as the main challenge.
(Optional) Please credit all assets you've used
Noir detective mystery where every lead costs time. Solve crimes before the clock runs out.


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