Play meltdown game
Meltdown's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #1418 | 3.273 | 3.273 |
| Audio | #1746 | 3.364 | 3.364 |
| Enjoyment | #1955 | 3.500 | 3.500 |
| Artwork | #3282 | 3.364 | 3.364 |
| Creativity | #3393 | 3.500 | 3.500 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Everything revolves around the timer. Take damage, lose time. Fire your weapon, lose time. Kill an enemy, gain time.
(Optional) Please credit all assets you've used
See description for full credits.
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Comments
Solid game, some hitbox issues but other than that it was a smooth and fun experience, until the victory crash... which i guess isn't smooth, but it does mean I won so I'll take it!
I really like the premise of nuclear radiation messing with the flow of time. The game loop is cool learning the best way to speedrun through the levels and gaining momentum by quickly killing enemies for their time bonuses. I also like the unconventional, yet very intentional ending.
I had fun playing this one, I liked how your remaining time acts as both your health and ammo, so every shot feels risky. There were many +30s power ups scattered efficiently, some right when i needed it. Very nice use of the theme. Great work overall! :)
It was a unique idea, quite difficult though, I didn't make it past level 4 LOL
thanks for playing!
Yep, game can be quite unforgiving, but totally doable! Thanks for playing. :)
Really cool little shoot 'em up! I especially like how the main character doesn't have health, and simply loses time when getting hit! It was a clever idea :)
I like this concept! The mechanics are good, and I like how you are able to improve each time you play, so it feels like a speedrun. I know its a quick jam, and polish isn't really a top priority, but I think adding a bit more feedback when you shoot, like a screen shake, or a bit of visual recoil or something, would really take this to the next level. Great job overall!
Thanks for your feedback! One idea in the team we couldn't realise was an end screen with stats, like how fast you completed the game, how much time you spent on weapons and getting hit, and so on. Definitely good thoughts on the visual feedback. Thanks for playing! :)
Really enjoyed this! I feel like the actions costs time interpretation of the theme, is one of the best ones for this jam, so good job. It was surprisingly hectic in the best way. Great job!
Thanks for your feedback! I'm glad the hectic nature of the game came through for you. that was a design goal we aimed for (fast and frantic), so happy that came through. Thanks for playing! :)
Nice! The levels can be a bit sprawling at times, and it's a bit unintuitive that keycard readers can be placed very far away from the doors they open.
Thanks for playing! :)