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Wardlight Embers's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #5715 | 2.219 | 2.667 |
| Creativity | #6363 | 2.866 | 3.444 |
| Audio | #6615 | 2.311 | 2.778 |
| Artwork | #7730 | 2.311 | 2.778 |
| Enjoyment | #8700 | 2.034 | 2.444 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You must succeed before the count down finishes, or maybe just survive until it does
(Optional) Please credit all assets you've used
# Third-party asset credits and licenses
Wardlight Embers includes the following third-party assets. Every
asset listed here is provided under the **Creative Commons CC0 1.0 Universal**
public-domain dedication:
<https://creativecommons.org/publicdomain/zero/1.0/>.
CC0 permits commercial and personal use, copying, modification, and
redistribution. Attribution is not legally required. These credits are retained
with gratitude and to provide clear provenance.
## Art, models, and textures
### Kenney
- **Graveyard Kit 5.0** — models and textures under
`art/kenney_graveyard/`.
Source: <https://kenney.nl/assets/graveyard-kit>
- **City Kit (Suburban) 2.0** and **City Kit (Roads)** — selected models and
textures under `art/kenney_city/`.
Sources: <https://kenney.nl/assets/city-kit-suburban> and
<https://kenney.nl/assets/city-kit-roads>
- **Survival Kit 2.0** — selected models and textures under
`art/kenney_survival/`.
Source: <https://kenney.nl/assets/survival-kit>
The game-ready subsets retain their original model and texture data. Only the
assets used by the current visual direction are included in the project.
### Quaternius
- **Ultimate Modular Men Pack** — selected characters under
`art/quaternius_characters/men/`.
Source: <https://quaternius.com/packs/ultimatemodularcharacters.html>
- **Ultimate Modular Women Pack** — selected characters under
`art/quaternius_characters/women/`.
Source: <https://quaternius.com/packs/ultimatemodularwomen.html>
- **Ultimate Animated Animal Pack** — the Husky model under
`art/quaternius_animals/`.
Source: <https://quaternius.com/packs/ultimateanimatedanimals.html>
The models are selected game-ready subsets of the original packs.
### Jan Burghardt / Poly Haven
- **Pavement 05** — diffuse, OpenGL normal, and roughness maps under
`art/polyhaven_pavement_05/`.
Source: <https://polyhaven.com/a/pavement_05>
The project uses the 1K JPEG versions of the source texture maps.
## Music and sound
### congusbongus
- **Lost in a bad place (horror ambience loop)** — included as
`audio/music/lost_in_a_bad_place.ogg`.
Source:
<https://opengameart.org/content/lost-in-a-bad-place-horror-ambience-loop>
The file was renamed and loop metadata is enabled at runtime.
### TinyWorlds
- **Horror SFX** — selected effect included as
`audio/sfx/horror_defeat.wav`.
Source: <https://opengameart.org/content/horror-sfx>
The selected source files were renamed from `horror_effect1.wav` and
`horror_effect2.wav`.
### Kenney
- **Interface Sounds 1.0** — selected and renamed effects under
`audio/sfx/`, excluding the TinyWorlds horror effects above.
Source: <https://kenney.nl/assets/interface-sounds>
## License notice
All works named above are released under the Creative Commons CC0 1.0
Universal public-domain dedication. The creators have waived copyright and
related rights to the extent allowed by law. The complete legal text is
available from Creative Commons:
<https://creativecommons.org/publicdomain/zero/1.0/legalcode>.
The original downloads and their source and license records are preserved in
the project asset archive at `../assets`.
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Comments
I like this game! I really vibe with the artstyle! Gameplay is confusing for me tho, I had trouble figuring out where to find things that were mentioned :(
Feels really cool overall! Great job on delivering that!
A lot more technical depth than I expected. The art was not distinct enough to clearly indicate my objectives, though.