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Timed Crawler's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #7385 | 2.631 | 3.000 |
| Enjoyment | #7690 | 2.280 | 2.600 |
| Artwork | #7901 | 2.280 | 2.600 |
| Narrative | #9164 | 1.579 | 1.800 |
| Audio | #10019 | 1.228 | 1.400 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Time is constantly ticking down and if it reaches 0 you lose
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Comments
The game had great potential. I’m sorry you couldn’t finish it in time.
despite being unfinished, i had a lot of fun with this one. the movement feels nice, i like that i get a choice in what weapon i use, and i genuinely had fun running around these levels fighting red boxes trying to keep my timer going. i would love to see this get revisited after the jam ends, it has so much potential!
Your unfinished game already has a lot going for it. Love the smooth movement and the shadow effects. Hope you keep working on it after the jam!
There is potential for a very fun game loop here! I enjoyed what I played, but if stopwatches were rarer and awarded more time, they would feel even better to collect.
I wonder if enemies could reduce your timer on hit instead of having a separate health mechanic. Just a thought!
Neat game! I like how you have to constantly hurry to find another timer. It's overall a great idea, and I'd love to see what you could do with more time. Good work! Also, if you have time, please rate my game!
Whenever you leave a room, the chests reset. This means that you can just farm the starting chest indefinitely.