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A jam submission

horder blooperView game page

Submitted by cassin — 9 hours, 48 minutes before the deadline
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horder blooper's itch.io page

Results

CriteriaRankScore*Raw Score
Artwork#81952.2013.000
Audio#82601.8872.571
Enjoyment#83972.0972.857
Narrative#98921.3631.857
Creativity#99551.7822.429

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
When you pick up a weapon, it's fire rate is based on count down of previous round.

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Comments

Submitted

It lacks some feedback and the weapons blend with the background too much so my first tries I didn't know why I didn't have a weapon. After I understood I could start playing the game and with some polish it could be really fun. The game has a variety of weapons so that's nice. Still great work!

Submitted

Nice vampire survivor-like game! Though the game was quite difficult since I didn't really understand how the weapon worked. There were times when I picked up weapons in the previous wave, but they didn't carry over to the next wave.  But other than that, I liked the artwork;  it was pretty cool!

Submitted

Each run, it felt like I obliterated some stages but then I would start a new stage and none of my weapons were working... I don't think I totally understood how that worked. The weapons were very satisfying at times, though

Submitted

Final score i got was 954. When i originally read "When you pick up a weapon, it's fire rate is based on count down of previous round." i thought it meant that you wanted to pick it up sooner, but then i kept dying at 50 points.

Pretty hand drawn visuals ^-^