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A jam submission

AttackOverflowView game page

An RPG where int overflows are a mechanic.
Submitted by scph7001 — 12 hours, 39 minutes before the deadline

Play game

AttackOverflow's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#21753.7634.091
Artwork#29963.4293.727
Enjoyment#46262.9273.182
Narrative#81241.8402.000
Audio#93861.5051.636

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Sorry it may be a strange line of logic, but the theme made me think about new years and how the date “wraps back around”, which is kind of analogous to int overflow. For whatever reason, I started to think about the Y2K and the year 2038 problem. They are both hypothetical cases where a countdown leads to a reset.

(Optional) Please credit all assets you've used
Background for battle 1: https://www.pexels.com/photo/vibrant-abstract-fluid-art-in-earthy-tones-31141187/

Background for battle 2: https://www.pexels.com/photo/abstract-tied-lines-20408843/

Background for battle 3: https://www.pexels.com/photo/iron-silver-tunnel-12696432/

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Comments

Submitted

I like how you were able to come up with an interesting spin on the theme! I would love to see some binary visualization of the healths and attacks as I play. Great job on your art as well! I really like the creativity of the characters and your color pallete!

Developer

i really wanted to do binary visuals too but i ran out of time and i was worried they might clutter the screen a bit too much... i did have some effects for when HP wrapped around (they weren't binary- i was trying to go for an amusement park mallet game vibe) but they got cut after i overhauled the look.  thank you very much for playing and the kind words!

Submitted (1 edit)

Nice idea, I think if it could be fleshed out it could be pretty interesting. Just needs some mind games like baiting the enemy(or maybe I just didn’t understand the patterns that are already there), or maybe cheat mechanics that can’t be used as often

Developer(+1)

thank you!! i tried to implement algorithms for the enemies but it was honestly very poorly done. they all have the same logic and i think it's not fully working as intended either. its all incredibly bare bones right now. thank you for playing!

Submitted

A really interesting twist on Rpg combat system! It took a bit to understand exactly how it worked, but after a few tries I started to understand it. An engaging concept you thought of, especially when I noticed that reducing the damage to negative values turned it into healing instead. Also I liked the retro pixel art style of the game.

Developer

thank you!! yeah i really wish i managed my time better so i could have implemented a tutorial- but im happy you got the hang of it. 

Submitted

Defiantly not expected to see Y2K and 2038 problems on this jam. One of the most interesting take on the theme I've seen so far!

Developer

thank you! i actually learned about 2038 while researching overflow problems for inspiration- its a neat little problem. 

Submitted

Super interesting idea for a combat system

Developer

thank you :o]

So cool idea about overflow a value, and great artwork/enemy design!!

Sad there was no music at all: any sounds would be good enough

Developer(+1)

thank you very much for the kind words! 

also i definitely agree on the lack of sound- it really minimizes the impact of attacks. i put off sound design due to the time constraints but i really should have added at least something