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Timeline Countdown's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #5423 | 2.592 | 2.818 |
| Enjoyment | #7015 | 2.425 | 2.636 |
| Artwork | #7663 | 2.341 | 2.545 |
| Creativity | #8790 | 2.258 | 2.455 |
| Narrative | #8856 | 1.672 | 1.818 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
as you fly you shoot enemies to gain time, the timer is always running down.
(Optional) What would you like to be called if GMTK features your game?
McGuac with BIG WOMP GAMES
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Comments
Cool game for your first jam! I like the concept of the time remaining acting as health too, it makes use of multi-purpose mechanics which helps keep things simple.
Would have liked to be able to move up and down too or be able to aim like in Star Fox though, and also maybe have a way to slow down or speed up slightly.
Sound effects for the lasers hitting the enemy & player, as well as effects like screen shake or freeze frames can go a long way to make the game more satisfying and improve the user experience.
I had an issue where the menu was not fully visible in my screen resolution (1920x1080), so maybe there's a way to make the menu scale to different screen sizes better? (I haven't used Unity enough to know how it works there, as I typically use Godot). It was even worse before I entered full screen. I also noticed there was both the Unity full screen button and itch.io full screen button, so you could probably uncheck the full screen option in your itch page to make there only be the one for Unity.
A couple pieces of advice since you're new to jams:
thank you for the information and will definitely take these tips and hope to improve with my next project!
The graphics give me Code Bullet vibes. Obviously some polish is needed, but it's pretty fun for a first attempt. The simple mechanic of gaining time from shooting enemies is basic, but it works.
thank you! I love code bullet, thank you for your feedback
Wow! For a first game this is seriously lit. The music was groovy, the graphics were a little Y2K reminiscent and pretty awesome, and the camera work was also awesome. Great job man. One thing--in Unity, set your canvas to Scale With Screen Size and drag the "match" slider to 100% width. Then it'll look the same on all computers (my UI was a little bit off screen). Still though--really nice job. Infinitely better than my first THREE attempts at a game lol
thank you so much for the advice and comments, definitely going to keep working at it to make my next jam entry better!
Nice try for a first game! Needs some work on UX, but overall that's a great job
Thank You! and yeah everything looked good in the editor but when went to build it it looked bad, I think ill defiantly keep working on this project just to have a post Game Jam better version.
Music is sick. Great job for a first game. Excited to see what comes next!
Thanks!