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Borrowed Days's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #8260 | 1.887 | 2.571 |
| Creativity | #8612 | 2.306 | 3.143 |
| Narrative | #9630 | 1.468 | 2.000 |
| Enjoyment | #9892 | 1.572 | 2.143 |
| Artwork | #9971 | 1.572 | 2.143 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game revolves around a time limit to win, with days and hours counting down until the end.
(Optional) Please credit all assets you've used
See game's description
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Comments
Cool concept, the idea of having a 'countdown to ruin' before having to face a boss, and finding an optimal use of time to build your army, in real-time as well, kind of like a management simulator. The way the background changes, indicating the time of day, is my favorite detail of the project.
For a future iteration of this idea, it may be useful to see the way that different decisions affect the likelihood of beating the boss. In my run, I averaged around 90% likelihood each fight, but wasn't sure what components of my army composition contributed to this. Likelihood to beat the boss is probably the most important stat, so I'd recommend having that displayed in a big font somewhere in the main HUD, then you can see it update as you improve the army.
I was lucky in my rolls and beat all three bosses, but I could imagine it being very annoying if I lost to a 1/10 chance of defeat. I'd also recommend making some sort of target power level, and if you hit that, you win 100% of the time, and if you don't, you lose 100% of the time, to remove the variance. That's of course just my personal taste.
That's all, thanks for sharing!
I love the idea of walking around and training up villagers into a little army. I was hoping I could see some of them running around. My first time facing the boss -- 20% chance -- I managed a victory. Then I immediately turned around and did it again and lost.
I think I found a bug, if you lose to the boss all future interactions, until you restart the game, are just to face the boss again regardless of where you are.
Still, I enjoyed whats here. Congrats on submitting!
The music and audio is good! It's difficult to know what effects your actions have on the boss success rate though.
Congrats on finishing!
Interesting take on the theme! The music compliments the atmosphere well.
I couldn't understand how my choices changed the chance of beating the BOSS, but the game was still quite fun :)
If you don't mind, can you please check my submission out in your free time?
This was a clever use of the theme!
I was a bit unsure how my decisions affected the success chance, so I wasn't able to strategize.
Overall, an okay game!