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KINETIC's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #383 | 4.267 | 4.267 |
| Audio | #1126 | 3.533 | 3.533 |
| Enjoyment | #1590 | 3.600 | 3.600 |
| Artwork | #2839 | 3.467 | 3.467 |
| Narrative | #4103 | 2.533 | 2.533 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The battery charge counts down with every move. The Arrow blocks also move in a clockwise direction primarily.
(Optional) Please credit all assets you've used
kenney.nl for the WASD and ENTER font icons
(Optional) What would you like to be called if GMTK features your game?
glitchagon (glitch-uh-gone)
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Comments
I rated and forgot to comment last time so, this game is amazing. I havent seen this be done yet but the puzzles are so satisfying AND THE ART IS ADORABLE I LOVE THE LITTLE EYES, you should definitely continue work on this later down the line because id kill for more of this.
Thank you! and yes i plan on continuing.
also would be cool to see the microwave roulette game become a complete short game :D
Cool game, couldnt get past the one where you have to press the buttons because i always had 1 or 0 moves after the second button. maybe if you made a tutorial video just showing all of the solutions it would be better, because then id know if the problem was a skill issue or a bug... anyways i like the idea and the music
I just uploaded the gameplay video if you want to see that! I have to admit the video is a bit laggy, unfortunately don't have the time nor equipment to edit the video currently, but i hope it helps with the tough levels! At the very least I plan on updating the game after the jam (and hopefully completing it) so if there was any part of the game you really enjoyed (and a part you think should be changed/removed) please let me know, thank you!!!!
Edit: the gameplay video is in the game page itself
i cant collect the first statick??????????? you always have an odd number and i cant waste a move anywhere
nvm i guess it was just bugging
seems like whenever i die i start with the wrong number?
ok so it seems like holding a button when you respawn actually makes you have one more move than you should.
Wait that shouldnt be possible 😭
If possible could you send me a video clip? Ive never had that problem when testing the game so would like to know the issue. Thank you!
Ok nvm i read the rest of the replies
Weird that holding it down gives extra. I thought i made it so that for the first few frames the player cant move. I'll check it out postjam. Thank yoy so much again!
Fantastic little puzzler with a great game mechanic and take on the theme. Really, really good. Excellent work!
Thank you! I hope the arrow blocks weren't an issue? A few others struggled a bit with those...
They did seem to have an enormous hitbox and that messed me up a few times :)
But still overall my review is less about that experience and more about the concept and the puzzle design!
Interesting take on the theme! The gameplay is quite fun, the music is nice and I just realised the lil guy has eyes lmao
Just wish it had more levels :D
I had so many levels planned, but ran out of time due to traveling abroad midway through. I hope I can continue this game after the jam and add more levels :D
One of the most creative games of all time , You would think most of the games will be similar in the same idea , but this no , So creative , the art is SOO CUTE , and especially When he moves his eyes , the puzzles are so well done , The game feels incredibly satisfying , So proud of you , Such an amazing game , Cant see what you will make next
Thank you so much!
I love the concept, the aesthetics are on point, and the main theme is a banger. I love the juice on the collisions too, the shake adds so much. That said, I was also having some serious issues with the arrow blocks. For some reason, they started moving inconsistently, sometimes moving every turn instead of every other turn, and their hitbozes caused me to die even when I didn't collide with them, which was really frustrating. I wanted to play more, but I'm not sure I'm able to. Some of the tutorials were also a bit long (the arrow block tutorial taking five whole moves felt a bit overkill), but I suppose it does help with making sure the player knows what they're doing. Great concept overall, I'd love to give this game another go sometime!
the inconsistency of movement is when the player moves during the arrow block's movement, so it skips that section. I didn't have the time to fix it unfortunately.
The hitbox issue is new to me though, really sorry about that!
On another note, if you're struggling with level 3 (tower-style level), the arrow room has plenty of moves, so you can waste them in the corners moving once every few seconds to bait the arrows closer for escape.
I think the solution for this was to zoom out the camera, but i didn't think about that earlier...
Thank you so much for playing!
Pretty fun! The "only recharge on even numbers" thing has really good puzzle potential, I'd love to see some tougher levels :)
Thank you!!! I jad way more levels planned, but i lost a day and a half with traveling, so bit unfortunate.
so peak