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/terminal-protocol's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #4145 | 3.010 | 3.273 |
| Creativity | #4165 | 3.345 | 3.636 |
| Audio | #4623 | 2.760 | 3.000 |
| Narrative | #5087 | 2.341 | 2.545 |
| Artwork | #7663 | 2.341 | 2.545 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game is a reversal on the traditional roguelike formula where the user loses abilities over time, i.e. the number of player abilities counds down
(Optional) Please credit all assets you've used
See description for full credits
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Comments
This is a cool concept already and it has a great gameplay feel on top of it! Awesome!
This is a fantastic game idea! I really enjoyed both the concept and the gameplay.
The only thing that disappointed me was that the game actually gets easier with each level. By the end, it barely offers any challenge. It almost feels like the levels were arranged in reverse order.
I would've loved to face a proper endgame threat while being stuck with just a single weapon in my inventory. That would've made for a much more satisfying finale.
Overall though, congratulations on both the idea and the game! Great job.
This game is genuinely so fun. Super unique take on rogue-likes! The music is also very fantastic.
Took a couple tries to beat the game; a lot of people seem to like the laser but I swear its not all that.
ABSOLUTE CINEMA
Greatest video game ever made, 10/10
Also the music is fire
I made it to wave 8 but then died because I got rid of my laser instead of my regular bullet. I like the strategy in having to pick something to lose each wave.
Very nice take on counting down! Also, a very nice rogue-like take on losing abilities with levels! Very cool game! Made it to wave 6!
Lazer truly is the best ability never turning that off
I enjoyed this one a lot! It was a very interesting take on the theme and it made for a really interesting difficulty curve. I thought taking the power fantasy element out of a roguelike might take away from some of the enjoyment but you somehow pull it off.

Made it to wave 5.
It wasn’t easy, but it was quite enjoyable