Yo this is actually so well made, I'm shocked I'm finding it on the needs ratings page, shows how algorithm dependent jams are because this is genuinely one of the best games I've played. the concept is creative the game is fun, there are solid well made puzzles made in under 4 days which seems impossible. The art, audio, and gameplay all work together perfectly and create a really cool and cohesive feel and identity for the game. And the subversion of expectations by having the exp pickups be an obstacle to avoid rather than a reward was super clever. Really glad I found this one.
Play game
Unused Dungeon's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #4689 | 2.411 | 3.286 |
| Enjoyment | #7580 | 2.306 | 3.143 |
| Creativity | #7799 | 2.516 | 3.429 |
| Audio | #7939 | 1.992 | 2.714 |
| Artwork | #8195 | 2.201 | 3.000 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game's primary puzzles involve the player having to make their EXP value count down to zero.
(Optional) Please credit all assets you've used
See description for full credits.
(Optional) What would you like to be called if GMTK features your game?
Letterwick





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