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A jam submission

Captain ForesightView game page

Submitted by ravenware (@ravenwaregames) — 1 hour, 41 minutes before the deadline
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Captain Foresight's itch.io page

Results

CriteriaRankScore*Raw Score
Artwork#9104.0774.077
Narrative#9803.4623.462
Enjoyment#15283.6153.615
Audio#16683.3853.385
Creativity#21263.7693.769

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The player is required to mentally keep track of an internal clock. (Yes the clock counts up intead of down for UX reasons, but they basically get 12 seconds per level)

(Optional) Please credit all assets you've used
Wrote the full credits on my Itch page description.

(Optional) What would you like to be called if GMTK features your game?
Ravenware

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Comments

Submitted

I like the levels where you can’t see the lizards anymore so you have to actually remember where the lizards were beforehand. However, I’m kind of bad at that so it was kind of hard for me. Pretty polished and well-made game!

Submitted

The art and UI is outstanding, great job! I enjoyed the gameplay, especially the later levels where you are only able to detect lizards during foresight. The superhero theme was strong, and it was fun getting a feel for when to press Q vs E. This was super fun, amazing job!

Submitted

On Level 10+ is where the mechanic shine. I expected to only be able to see the aliens in the foresight vision earlier! Good job making a very clear timer, we had similar challenges and it’s quite hard to make it intuitive to players.

The art was really good too, good job on the jam!

Submitted

How do you make a game like this in 5 days??

(1 edit) (+1)

The UI is super impressive. Being able to time your Zaps on the clock during foresight was handy. I also liked the superhero theme of everything, especially in the level select. And the lil’ doggie is cute too :) Not sure where he went in the later levels.

The gameplay loop itself is interesting, but I felt it lost it’s luster fairly quick, so I skipped ahead on some of the levels. It was cool to see the added challenges, like not seeing the clock, lizards disguised as humans, the cars (even if I feel like I should have foresight on the cars, too!)

Great work!!

Our submission is here (not linked by Itch for some reason?)