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TrainFlick's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #4487 | 2.786 | 2.786 |
| Creativity | #4822 | 3.214 | 3.214 |
| Enjoyment | #6682 | 2.500 | 2.500 |
| Artwork | #8732 | 2.071 | 2.071 |
| Narrative | #9336 | 1.571 | 1.571 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You need to fill up trains with passengers, but the trains will not wait forever, departure time is ticking down!
(Optional) Please credit all assets you've used
sound effects from pixabay,
music from opengameart
(Optional) What would you like to be called if GMTK features your game?
WinterBearGames
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Comments
I sucked at this but had a blast either way lol, good work!
Nice concept; The music is a little too pressing and repetitive; having it on your ears all the time long pushes you to turn it off.
Also, it is difficult to take aim and throw the attendant when you are near the bottom part of the arena. (because your mouse goes outside the window)
Nice concept; The music is a little too pressing and repetitive; having it on your ears all the time long pushes you to turn it off.
Also, it is difficult to take aim and throw the attendant when you are near the bottom part of the arena. (because your mouse goes outside the window)
Nice game! It feels pretty polished, the music, the start menu, the settings and the mechanics of the game. It is a simple but fun idea. Would be cool to add some backstory as well if you manage to find the time, maybe a cutscene at the beginning explaining things - how this character got into this situation. I think the perspective works well visually but I suspect it would play easier in 2D or a more directly top-down perspective as it was harder to judge angles etc with the current camera angle. Maybe you can make it so that if you push people off the platform you get negative points too :D (although I understand that gorey humour is not for everyone). There does seem to be a skill to the game, I had to do more careful flicks to get players in, managed 12 in my second run with two full trains, not sure if this is a good score or a bad one, but there definietly seems to be a knack to it.
Thank you! I did intend to add a small backstory but unfortunately did not have the time! I would like to develop it further just to see how far I can take this simple concept! I did think about it being 2D but I just wanted to do same 3D art!
It looked really good so the 3D effort really pais off, great job!
Really hard, but that sound effect is satisfying
the train door was really small for how inaccurate each shot was. i had fun flinging myself around though and watching the passengers bounce about :)
The game is very engaging and dynamic, loved the idea! It's a bit too hard to hit the mark though, perhaps consider allowing the player to position the attendant anywhere?
Thank you! That's a great idea!
The game idea is very neat but I wish the difficulty was lower at the start as I felt I had to be overly precise with my shots which sometimes felt frustrating, so maybe increase the train door opening size. I also really enjoyed the sound design when the passengers crash into each other and the music fits really well here.
Yes I agree about the door, but unfortunately run out of time to fix that!
This is actually a fun game to play! With more improvements I think this will be a great game. Try to make the train door bigger to give more leeway for the players and some bumpers at the back as a helper for players too.
yes I agree with the door that it needs to be bigger! I also wanted to implement some stuff to bounce the passengers around so they don't clump up in the corners but run out of time!
yeah this happened to me last time i had to take a train
cool idea, weirdly stressful