Play Tech Demo
Shout in the Dark's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #3293 | 3.523 | 3.667 |
| Audio | #4809 | 2.722 | 2.833 |
| Artwork | #6032 | 2.722 | 2.833 |
| Enjoyment | #6787 | 2.482 | 2.583 |
| Narrative | #8099 | 1.841 | 1.917 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Your character only has 4 minutes of battery. You have to make them count.
(Optional) Please credit all assets you've used
See Description
(Optional) What would you like to be called if GMTK features your game?
Aceius
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Comments
Really interesting concept! I love the creativity in these game jams
i honestly really love that scanning mechanic, i hope you expand on it a ton more especially with the risk/reward system of navigating with just the 'dot' that shoots ahead instead of spending battery on a full scan.
side note.. this game is REALLY difficult, and im not quite sure what the intended method is for getting through the levels but my best is like, 84 or somewhere in that range and im not sure if i could go much further than that. still a great game !
love the styel. love the drone seeking mechanic. i think this game has a lot of room to grow.
Quite fun game.
I like style very, for me it reminds some very old videogames where they used only simple geometric shapes.
Same for sond design - simple but effective.
I like the mood - descending deeper into dark unknown place.
Balance is maybe a little off - battery runs off quite fast, but batteries are rare. I could use less battery by memorizing levels, but Iḿ not sure that this is intended approach.
My record is reaching level 86.
It's an interesting idea.
very cool idea
The drone seeking and audio playback is satisfying. It took me a bit to realize seeking was draining my battery (it makes sense, but a visual indicator would have been great). I think calling it a "Tech Demo" is selling yourself short here :)
This is pretty cool! I like anything that plays with the idea of navigating with different or limited senses. It took a bit for me to figure out that scanning the room drained my battery, but I really liked that effect. Nice job!