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Timed Thievery's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #1780 | 3.843 | 4.000 |
| Artwork | #1820 | 3.763 | 3.917 |
| Audio | #2850 | 3.122 | 3.250 |
| Narrative | #2917 | 2.802 | 2.917 |
| Enjoyment | #2938 | 3.283 | 3.417 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The portal to escape from this heist activates at a very specific time. You have to return to the portal after an exact number of moves. You better count down accurately!
(Optional) Please credit all assets you've used
See description for full credits
(Optional) What would you like to be called if GMTK features your game?
Half Nibble Games
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Comments
This is a super interesting mix of ideas, makes me feel frantic but in control at the same time somehow!
That is exactly the vibe we were going for. Thanks for playing!
Love the concept and the art!
I didn't understand everything sadly, the character switching didn't respond like I expected it to so I didn't manage to beat the third heist, but this feel like a strange and good mix between a turn-by-turn strategy game and a 2D puzzle game! Big applause for the level design as well, this is clean as heck!
Thanks for the comment.
Fair feedback about things not being super clear. We overestimated how much time we’d have during the jam to introduce the concept more cleanly. If you wanna try the later puzzles again: character switching is done with [tab] and it will roll the timer back to the last move the character has completed (though won’t roll forward the time).
Heya! I tried the game again and I think I finally understood the switching mechanic!! Thank you for the comment it did help to figure it out ^v^ I got much further! Really really neat, bravo to you guys!!
really liked the concept of moves moving down! 2 characters to account for is also super sick!
I really liked how this game played and the soundtrack is really catchy!
I really like the soundtrack—it's very catchy, and the overall idea is amazing. The only thing I'd like to see improved is the responsiveness of the controls. I'm not sure if it was an issue on my end, but I often had to press a key several times before my character would actually do something. Other than that, great job!
I think the feedback on the controls not being the most responsive is fair. You can’t hold buttons for example. Definitely something we will spend more time on in the future.
The palette and graphics are nice, and the puzzle concept is nice and simple! I especially like the thief replay once you solve a level. Unfortunately, I couldn't figure out two player movement, so some explanation might be nice for the future, but I am curious what more there is!
Thanks for the comment.
Agreed that the two player movement could be clearer. You switch characters with tab, but since the characters move at the same time, well… it gets all timey whimey, and we didn’t have enough time this jam to make that super clear!