I like it! The idea is pretty good. Time loops are definitely a good way to make use of the theme without making it boring. Also, the building is pretty charming: seeing how they sold everything in floor one, even the door, was really funny, having an entire labyrinth in there is weirdly fitting, and the people were pretty interesting (oh god the history lesson). . The art is beautiful as well, though it hurt me a bit to see differently sized pixels. Audio wise, a couple sounds were too loud, and since you're using Godot as well, and you said in another comment that this is your first time implementing sound, I'll give you advice specifically for Godot: you should channel the SFX through an audio bus and put a hard limiter effect on it. That way it will never go above that limit you set. Either way, really fun and well made. Congrats!
Play game
Infinite Unpaid Overtime at BOMBco's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #635 | 3.680 | 3.680 |
| Creativity | #1812 | 3.840 | 3.840 |
| Artwork | #2347 | 3.600 | 3.600 |
| Enjoyment | #2773 | 3.320 | 3.320 |
| Audio | #4424 | 2.800 | 2.800 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Our game has you counting down seconds, and floors, as you desend the BOMBco corporate offices disarming bombs while trapped in a 5 minute loop of unpaid overtime!
(Optional) Please credit all assets you've used
https://limezu.itch.io/
https://ansimuz.itch.io/explosion-animations-pack
(Optional) What would you like to be called if GMTK features your game?
Teo Ippolito







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