Play game
Pierce The Heaven's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #4861 | 2.385 | 2.385 |
| Audio | #6374 | 2.385 | 2.385 |
| Artwork | #7111 | 2.462 | 2.462 |
| Creativity | #7151 | 2.692 | 2.692 |
| Enjoyment | #8823 | 2.000 | 2.000 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game is managing the countdown of spaceship launch
(Optional) Please credit all assets you've used
see description
(Optional) What would you like to be called if GMTK features your game?
Team Taksaka
Leave a comment
Log in with itch.io to leave a comment.


Comments
i was in debt. I couldn't really figure out how to play for something like this I wish there was like a video showing how a round is played.
the volume slider is amazing, wouldn't recommend using it though
game is very buggy,
- the volume slider in the main menu goes to what i presume to be 100 times max volume
- i got a T piece stuck to my cursor for the entire playthrough by accidentally double clicking or something,
- i rotated the square pieces to place stuff outside the bounds,
- you can put ships on top of other ships
- you can drag ships that are grayed out onto the field over and over again anyways which leads to other bugs
- rotation works on O and T but not on the others
you did implement the tetris style placement, but crucially left out the S and J shapes (mirrored Z and L pieces), which lead to me spam rerolling looking for a shape that didnt exist that i needed to fill in my board...
it's a jam game though, bugs happen and you don't really expect a bug-free game, was fun to play around with those even - but yeah, the game is unbalanced, there is a concept in there that could definitely see itself fleshed out into a fuller game, but it would need some major system reworks to keep the gameplay interesting; waiting for the ships to leave for 30 seconds wasnt exactly fun for me, was just tedious
Thanks for your great feedback! yeah there are many bugs and things that need to be polished one of the biggest hurdle for me is balancing the game though because I don't have playtester so I mostly play a guessing game.
- waiting for the ships to leave for 30 seconds wasnt exactly fun for me, was just tedious
yeah I guess rather than having empty grid I just let the grid filled with basic tiles that allows for player to place other spaceship and the unique pieces act as enchantment
I got 296 coins but the game seemed to freeze when the time ran out. It's definitely a unique gameplay experience and I was lucky to get three 2x2 squares to make a sizable launchpad. I had fun!
developing roguelike genre is like playing it there is always unforseen problem lmao but thanks for playing!
This game is very interesting and has a lot of potential but needs more polish. Small things such as have the screen increase in size in full screen and not having clearer controls (or adding the controls in the description) will make this game a lot better. This is definitely one of the more creative games I have seen in this jam, so good job :)
Thanks for the feedback! I'm new to godot so I don't understand how the engine works. I set the size to be 720p and the size on itch also has the same but it doesn't works. I usually use unity and always use this size and no problem occurred so I don't know how to fix it honestly.
Yah I would try to help but I also use Unity. Its still a unique and creative game :)
yeah I want to go away from unity so I try to learn godot instead
I respect that. I want to do the same soon, but get good at at -least one engine for now. Anyways, best of luck learning Godot and on your game dev journey :)
You too man. Also don't forget to wishlist my main game https://store.steampowered.com/app/4210350/Samota/ hehe
I wasn't able to get a rocket to actually go onto a launch pad? Dragging and dropping didn't quite seem to work, but maybe I was doing something wrong.
Did you drop it on the launch pad or the empty grid?
I tried both, I tried putting a rocket above the pad or on the launch pad physically. The only thing I wasn't sure of is if the rocket needs to be completely surrounded covered by the launch pad or something.
yeah each rocket tile must occupied a launch pad tile if there is 1 that's on an empty tile then it won't work