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A jam submission

The PivotView game page

your time here is fleeting
Submitted by guydoesthings (@guy_does_things) — 1 hour, 27 seconds before the deadline
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The Pivot's itch.io page

Results

CriteriaRankScore*Raw Score
Artwork#30953.4193.419
Enjoyment#36763.1293.129
Creativity#47913.2263.226
Audio#50282.6772.677
Narrative#64662.0972.097

Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
the game has a system where your health is a timer that constantly ticks down, and can be regenerated by killing enemies

(Optional) Please credit all assets you've used
godot theme:https://intergenic.itch.io/godot-theme-black-and-white

walk sounds:https://opengameart.org/content/footsteps-on-different-surfaces

pixel font:beaver/tiny 5 by google

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Comments

Submitted

Cool game

Submitted

I like the art syle, would have really popped with a good soundtrack behind it. Good game feel if a little slidey. The delay between attacks was a little frustrating also.

game

Developer

what

Submitted

I'm a big fan of the health being the count down timer! And I liked how snappy the animations were :D

Submitted(+1)

Very clever idea. In my opinion, the art style was too simple, but the animations themselves were good. The combat felt good too!

Submitted

Combat feels great when you master it. The art style is simple, but really good.

Submitted

simple yet fun
great job!

Submitted

Love the Corpse Canoneer lol <3

Submitted

A very creative action game. My best score is 140.82

Developer

it's actually just total time 


I forgot to make a proper score system

Submitted

Controls were really tight and the concept was pretty solidly executed. Nice job!!

Submitted

Really fun. There's no shooting, but the vibe reminds me of Metal Slug.

Submitted(+1)

Cool game. The idea is very cool. But Jump being K is a bold choice.

Developer

it's just the default shovel knight keyboard layout which i find really comfy

Developer

it's just the default shovel knight keyboard layout which i find really comfy

Submitted(+1)

this is a cool game, tho it did lack tutorial. also, it felt pretty weird for me that jump was [K] and not [Space] and that attack was [J] and not [LMB]

the idea of the game itself is really cool and i liked it a lot :D

Developer(+1)

you CAN actually attack with LMB i just forgot to mention it

Submitted(+1)

Cool game. wish there was a tutorial. coffee cups slime creatures really ragebaited me. Loved the game though

Submitted(+1)

Cool mechanics, a good start for something bigger.

Submitted

The core concept of time = health is really good but it took me a while to figure out that that was the mechanic. Maybe a tiny bit of tutorialisation or even a splash page with some story reason why Mr. Pivot here has seconds to live and can get time back by killing enemies.

This game's hard as ballz!

I like the character movement and their moveset, very cool. There's a special place in hell for those mug enemies. Having to fight stationary cubes is not the most stimulating, but I like the cubes that shoot at you and give you a fraction of a second to get out the way.

Submitted

The core concept of time = health is really good but it took me a while to figure out that that was the mechanic. Maybe a tiny bit of tutorialisation or even a splash page with some story reason why Mr. Pivot here has seconds to live and can get time back by killing enemies.

This game's hard as ballz!

I like the character movement and their moveset, very cool. There's a special place in hell for those mug enemies. Having to fight stationary cubes is not the most stimulating, but I like the cubes that shoot at you and give you a fraction of a second to get out the way.

Submitted(+1)

The core concept of time = health is really good but it took me a while to figure out that that was the mechanic. Maybe a tiny bit of tutorialisation or even a splash page with some story reason why Mr. Pivot here has seconds to live and can get time back by killing enemies.

This game's hard as ballz!

I like the character movement and their moveset, very cool. There's a special place in hell for those mug enemies. Having to fight stationary cubes is not the most stimulating, but I like the cubes that shoot at you and give you a fraction of a second to get out the way.

Developer (1 edit)

the stationary ones were meant to be like either a zombie/ghoul with a minigun

which would rev up and fire if they had line of sight for too long but i forgot about making a sprite until it was too late, plus itch was crapping out+ my desktop's kinda shitty wifi capabilities caused me to upload with 20ish seconds left (the real anxiety inducing parts were trying to remember where i got the theme+footstep sounds before timeup)


also it was uploaded before they announced that they were accepting until 2PM

Submitted

I kept getting killed by the jumping heads, it was challenging. The art style is simple but easy to read. Personally, I like it. Good job 👍