Love the polished-ness of this game! I like the idea of swinging the ball in order to kill enemies. You gain more euros as it goes faster, so there’s risk and reward because if you swing hard you could gain lots of euros but also slam into the bullet. However, I wish the stamina depleted slower by default.
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Cyber-ena's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #1773 | 3.769 | 3.769 |
| Audio | #1837 | 3.346 | 3.346 |
| Creativity | #2831 | 3.615 | 3.615 |
| Enjoyment | #3752 | 3.115 | 3.115 |
| Narrative | #5078 | 2.346 | 2.346 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Emphasis is put on a short timer for stamina regeneration, being a core mechanic. Your health is also a count down of sorts, as damage reduces a shape's side count until it becomes one-dimensional and dies.
(Optional) Please credit all assets you've used
see description for full credits
(Optional) What would you like to be called if GMTK features your game?
delta







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